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#include "include/gpu/graphite/dawn/DawnUtils.h"
#include "src/gpu/graphite/dawn/DawnGraphiteUtilsPriv.h"
#include "include/gpu/ShaderErrorHandler.h"
#include "include/gpu/graphite/Context.h"
#include "include/gpu/graphite/dawn/DawnBackendContext.h"
#include "src/gpu/graphite/ContextPriv.h"
#include "src/gpu/graphite/dawn/DawnQueueManager.h"
#include "src/gpu/graphite/dawn/DawnSharedContext.h"
Go to the source code of this file.
Namespaces | |
namespace | skgpu |
namespace | skgpu::graphite |
namespace | skgpu::graphite::ContextFactory |
Functions | |
SK_API std::unique_ptr< Context > | skgpu::graphite::ContextFactory::MakeDawn (const DawnBackendContext &, const ContextOptions &) |
bool | skgpu::graphite::DawnFormatIsDepthOrStencil (wgpu::TextureFormat format) |
bool | skgpu::graphite::DawnFormatIsDepth (wgpu::TextureFormat format) |
bool | skgpu::graphite::DawnFormatIsStencil (wgpu::TextureFormat format) |
wgpu::TextureFormat | skgpu::graphite::DawnDepthStencilFlagsToFormat (SkEnumBitMask< DepthStencilFlags > mask) |
static bool | skgpu::graphite::check_shader_module (const DawnSharedContext *sharedContext, wgpu::ShaderModule *module, const char *shaderText, ShaderErrorHandler *errorHandler) |
bool | skgpu::graphite::DawnCompileWGSLShaderModule (const DawnSharedContext *sharedContext, const char *label, const std::string &wgsl, wgpu::ShaderModule *module, ShaderErrorHandler *errorHandler) |