8#ifndef skgpu_ShaderErrorHandler_DEFINED
9#define skgpu_ShaderErrorHandler_DEFINED
25 [[maybe_unused]]
const char*
errors) {}
28 [[maybe_unused]]
bool shaderWasCached) {
30 this->compileError(shader,
errors);
ShaderErrorHandler(const ShaderErrorHandler &)=delete
ShaderErrorHandler()=default
virtual ~ShaderErrorHandler()=default
ShaderErrorHandler & operator=(const ShaderErrorHandler &)=delete
virtual void compileError(const char *shader, const char *errors, bool shaderWasCached)
virtual void compileError(const char *shader, const char *errors)
ShaderErrorHandler * DefaultShaderErrorHandler()