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sksg::GeometryTransform Class Referencefinal

#include <SkSGGeometryEffect.h>

Inheritance diagram for sksg::GeometryTransform:
sksg::GeometryEffect sksg::GeometryNode sksg::Node SkRefCnt SkRefCntBase

Public Member Functions

 ~GeometryTransform () override
 
const sk_sp< Transform > & getTransform () const
 
- Public Member Functions inherited from sksg::GeometryNode
void clip (SkCanvas *, bool antiAlias) const
 
void draw (SkCanvas *, const SkPaint &) const
 
bool contains (const SkPoint &) const
 
SkPath asPath () const
 
- Public Member Functions inherited from sksg::Node
const SkRectrevalidate (InvalidationController *, const SkMatrix &)
 
void invalidate (bool damage=true)
 
- Public Member Functions inherited from SkRefCntBase
 SkRefCntBase ()
 
virtual ~SkRefCntBase ()
 
bool unique () const
 
void ref () const
 
void unref () const
 

Static Public Member Functions

static sk_sp< GeometryTransformMake (sk_sp< GeometryNode > child, sk_sp< Transform > transform)
 

Additional Inherited Members

- Protected Types inherited from sksg::Node
enum  InvalTraits { kBubbleDamage_Trait = 1 << 0 , kOverrideDamage_Trait = 1 << 1 }
 
- Protected Member Functions inherited from sksg::GeometryEffect
 GeometryEffect (sk_sp< GeometryNode >)
 
 ~GeometryEffect () override
 
void onClip (SkCanvas *, bool antiAlias) const final
 
void onDraw (SkCanvas *, const SkPaint &) const final
 
bool onContains (const SkPoint &) const final
 
SkRect onRevalidate (InvalidationController *, const SkMatrix &) final
 
SkPath onAsPath () const final
 
virtual SkPath onRevalidateEffect (const sk_sp< GeometryNode > &)=0
 
- Protected Member Functions inherited from sksg::GeometryNode
 GeometryNode ()
 
virtual void onClip (SkCanvas *, bool antiAlias) const =0
 
virtual void onDraw (SkCanvas *, const SkPaint &) const =0
 
virtual bool onContains (const SkPoint &) const =0
 
virtual SkPath onAsPath () const =0
 
- Protected Member Functions inherited from sksg::Node
 Node (uint32_t invalTraits)
 
 ~Node () override
 
const SkRectbounds () const
 
bool hasInval () const
 
virtual SkRect onRevalidate (InvalidationController *, const SkMatrix &ctm)=0
 
void observeInval (const sk_sp< Node > &)
 
void unobserveInval (const sk_sp< Node > &)
 

Detailed Description

Apply a transform to a GeometryNode.

Definition at line 83 of file SkSGGeometryEffect.h.

Constructor & Destructor Documentation

◆ ~GeometryTransform()

sksg::GeometryTransform::~GeometryTransform ( )
override

Definition at line 92 of file SkSGGeometryEffect.cpp.

92 {
93 this->unobserveInval(fTransform);
94}
void unobserveInval(const sk_sp< Node > &)
Definition: SkSGNode.cpp:84

Member Function Documentation

◆ getTransform()

const sk_sp< Transform > & sksg::GeometryTransform::getTransform ( ) const
inline

Definition at line 94 of file SkSGGeometryEffect.h.

94{ return fTransform; }

◆ Make()

static sk_sp< GeometryTransform > sksg::GeometryTransform::Make ( sk_sp< GeometryNode child,
sk_sp< Transform transform 
)
inlinestatic

Definition at line 85 of file SkSGGeometryEffect.h.

85 {
86 return child && transform
87 ? sk_sp<GeometryTransform>(new GeometryTransform(std::move(child),
88 std::move(transform)))
89 : nullptr;
90 }
static SkColor4f transform(SkColor4f c, SkColorSpace *src, SkColorSpace *dst)
Definition: p3.cpp:47

The documentation for this class was generated from the following files: