Flutter Engine
The Flutter Engine
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#include <SkSGGeometryEffect.h>
Public Member Functions | |
~GeometryTransform () override | |
const sk_sp< Transform > & | getTransform () const |
Public Member Functions inherited from sksg::GeometryNode | |
void | clip (SkCanvas *, bool antiAlias) const |
void | draw (SkCanvas *, const SkPaint &) const |
bool | contains (const SkPoint &) const |
SkPath | asPath () const |
Public Member Functions inherited from sksg::Node | |
const SkRect & | revalidate (InvalidationController *, const SkMatrix &) |
void | invalidate (bool damage=true) |
Public Member Functions inherited from SkRefCntBase | |
SkRefCntBase () | |
virtual | ~SkRefCntBase () |
bool | unique () const |
void | ref () const |
void | unref () const |
Static Public Member Functions | |
static sk_sp< GeometryTransform > | Make (sk_sp< GeometryNode > child, sk_sp< Transform > transform) |
Additional Inherited Members | |
Protected Types inherited from sksg::Node | |
enum | InvalTraits { kBubbleDamage_Trait = 1 << 0 , kOverrideDamage_Trait = 1 << 1 } |
Protected Member Functions inherited from sksg::GeometryEffect | |
GeometryEffect (sk_sp< GeometryNode >) | |
~GeometryEffect () override | |
void | onClip (SkCanvas *, bool antiAlias) const final |
void | onDraw (SkCanvas *, const SkPaint &) const final |
bool | onContains (const SkPoint &) const final |
SkRect | onRevalidate (InvalidationController *, const SkMatrix &) final |
SkPath | onAsPath () const final |
virtual SkPath | onRevalidateEffect (const sk_sp< GeometryNode > &)=0 |
Protected Member Functions inherited from sksg::GeometryNode | |
GeometryNode () | |
virtual void | onClip (SkCanvas *, bool antiAlias) const =0 |
virtual void | onDraw (SkCanvas *, const SkPaint &) const =0 |
virtual bool | onContains (const SkPoint &) const =0 |
virtual SkPath | onAsPath () const =0 |
Protected Member Functions inherited from sksg::Node | |
Node (uint32_t invalTraits) | |
~Node () override | |
const SkRect & | bounds () const |
bool | hasInval () const |
virtual SkRect | onRevalidate (InvalidationController *, const SkMatrix &ctm)=0 |
void | observeInval (const sk_sp< Node > &) |
void | unobserveInval (const sk_sp< Node > &) |
Apply a transform to a GeometryNode.
Definition at line 83 of file SkSGGeometryEffect.h.
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override |
Definition at line 92 of file SkSGGeometryEffect.cpp.
Definition at line 94 of file SkSGGeometryEffect.h.
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inlinestatic |
Definition at line 85 of file SkSGGeometryEffect.h.