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impeller::scene::PhysicallyBasedMaterial Member List

This is the complete list of members for impeller::scene::PhysicallyBasedMaterial, including all inherited members.

BindToCommand(const SceneContext &scene_context, HostBuffer &buffer, RenderPass &pass) const overrideimpeller::scene::PhysicallyBasedMaterialvirtual
blend_config_impeller::scene::Materialprotected
GetContextOptions(const RenderPass &pass) constimpeller::scene::Material
GetMaterialType() const overrideimpeller::scene::PhysicallyBasedMaterialvirtual
is_translucent_impeller::scene::Materialprotected
MakeFromFlatbuffer(const fb::Material &material, const std::vector< std::shared_ptr< Texture > > &textures)impeller::scene::PhysicallyBasedMaterialstatic
MakePhysicallyBased()impeller::scene::Materialstatic
MakeUnlit()impeller::scene::Materialstatic
SetAlbedo(Color albedo)impeller::scene::PhysicallyBasedMaterial
SetAlbedoTexture(std::shared_ptr< Texture > albedo_texture)impeller::scene::PhysicallyBasedMaterial
SetBlendConfig(BlendConfig blend_config)impeller::scene::Material
SetEnvironmentMap(std::shared_ptr< Texture > environment_map)impeller::scene::PhysicallyBasedMaterial
SetMetallic(Scalar metallic)impeller::scene::PhysicallyBasedMaterial
SetMetallicRoughnessTexture(std::shared_ptr< Texture > metallic_roughness_texture)impeller::scene::PhysicallyBasedMaterial
SetNormalTexture(std::shared_ptr< Texture > normal_texture)impeller::scene::PhysicallyBasedMaterial
SetOcclusionTexture(std::shared_ptr< Texture > occlusion_texture)impeller::scene::PhysicallyBasedMaterial
SetRoughness(Scalar roughness)impeller::scene::PhysicallyBasedMaterial
SetStencilConfig(StencilConfig stencil_config)impeller::scene::Material
SetTranslucent(bool is_translucent)impeller::scene::Material
SetVertexColorWeight(Scalar weight)impeller::scene::Material
stencil_config_impeller::scene::Materialprotected
vertex_color_weight_impeller::scene::Materialprotected
~Material()impeller::scene::Materialvirtual
~PhysicallyBasedMaterial()impeller::scene::PhysicallyBasedMaterial