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impeller::scene::PhysicallyBasedMaterial Class Referencefinal

#include <material.h>

Inheritance diagram for impeller::scene::PhysicallyBasedMaterial:
impeller::scene::Material

Public Member Functions

 ~PhysicallyBasedMaterial ()
 
void SetAlbedo (Color albedo)
 
void SetRoughness (Scalar roughness)
 
void SetMetallic (Scalar metallic)
 
void SetAlbedoTexture (std::shared_ptr< Texture > albedo_texture)
 
void SetMetallicRoughnessTexture (std::shared_ptr< Texture > metallic_roughness_texture)
 
void SetNormalTexture (std::shared_ptr< Texture > normal_texture)
 
void SetOcclusionTexture (std::shared_ptr< Texture > occlusion_texture)
 
void SetEnvironmentMap (std::shared_ptr< Texture > environment_map)
 
MaterialType GetMaterialType () const override
 
void BindToCommand (const SceneContext &scene_context, HostBuffer &buffer, RenderPass &pass) const override
 
- Public Member Functions inherited from impeller::scene::Material
virtual ~Material ()
 
void SetVertexColorWeight (Scalar weight)
 
void SetBlendConfig (BlendConfig blend_config)
 
void SetStencilConfig (StencilConfig stencil_config)
 
void SetTranslucent (bool is_translucent)
 
SceneContextOptions GetContextOptions (const RenderPass &pass) const
 
virtual MaterialType GetMaterialType () const =0
 
virtual void BindToCommand (const SceneContext &scene_context, HostBuffer &buffer, RenderPass &pass) const =0
 

Static Public Member Functions

static std::unique_ptr< PhysicallyBasedMaterialMakeFromFlatbuffer (const fb::Material &material, const std::vector< std::shared_ptr< Texture > > &textures)
 
- Static Public Member Functions inherited from impeller::scene::Material
static std::unique_ptr< MaterialMakeFromFlatbuffer (const fb::Material &material, const std::vector< std::shared_ptr< Texture > > &textures)
 
static std::unique_ptr< UnlitMaterialMakeUnlit ()
 
static std::unique_ptr< PhysicallyBasedMaterialMakePhysicallyBased ()
 

Additional Inherited Members

- Protected Attributes inherited from impeller::scene::Material
Scalar vertex_color_weight_ = 1
 
BlendConfig blend_config_
 
StencilConfig stencil_config_
 
bool is_translucent_ = false
 

Detailed Description

Definition at line 98 of file material.h.

Constructor & Destructor Documentation

◆ ~PhysicallyBasedMaterial()

impeller::scene::PhysicallyBasedMaterial::~PhysicallyBasedMaterial ( )
default

Member Function Documentation

◆ BindToCommand()

void impeller::scene::PhysicallyBasedMaterial::BindToCommand ( const SceneContext scene_context,
HostBuffer buffer,
RenderPass pass 
) const
overridevirtual

Implements impeller::scene::Material.

Definition at line 223 of file material.cc.

225 {}

◆ GetMaterialType()

MaterialType impeller::scene::PhysicallyBasedMaterial::GetMaterialType ( ) const
overridevirtual

Implements impeller::scene::Material.

Definition at line 217 of file material.cc.

217 {
218 // TODO(bdero): Replace this once a PBR shader has landed.
220}

◆ MakeFromFlatbuffer()

std::unique_ptr< PhysicallyBasedMaterial > impeller::scene::PhysicallyBasedMaterial::MakeFromFlatbuffer ( const fb::Material &  material,
const std::vector< std::shared_ptr< Texture > > &  textures 
)
static

StandardMaterial

Definition at line 137 of file material.cc.

139 {
140 if (material.type() != fb::MaterialType::kPhysicallyBased) {
141 VALIDATION_LOG << "Cannot unpack unlit material because the ipscene "
142 "material type is not unlit.";
143 return nullptr;
144 }
145
147
148 result->SetAlbedo(material.base_color_factor()
149 ? importer::ToColor(*material.base_color_factor())
150 : Color::White());
151 result->SetRoughness(material.roughness_factor());
152 result->SetMetallic(material.metallic_factor());
153
154 if (material.base_color_texture() >= 0 &&
155 material.base_color_texture() < static_cast<int32_t>(textures.size())) {
156 result->SetAlbedoTexture(textures[material.base_color_texture()]);
157 result->SetVertexColorWeight(0);
158 }
159 if (material.metallic_roughness_texture() >= 0 &&
160 material.metallic_roughness_texture() <
161 static_cast<int32_t>(textures.size())) {
162 result->SetMetallicRoughnessTexture(
163 textures[material.metallic_roughness_texture()]);
164 }
165 if (material.normal_texture() >= 0 &&
166 material.normal_texture() < static_cast<int32_t>(textures.size())) {
167 result->SetNormalTexture(textures[material.normal_texture()]);
168 }
169 if (material.occlusion_texture() >= 0 &&
170 material.occlusion_texture() < static_cast<int32_t>(textures.size())) {
171 result->SetOcclusionTexture(textures[material.occlusion_texture()]);
172 }
173
174 return result;
175}
static std::unique_ptr< PhysicallyBasedMaterial > MakePhysicallyBased()
Definition: material.cc:42
GAsyncResult * result
Color ToColor(const fb::Color &c)
Definition: conversions.cc:46
static constexpr Color White()
Definition: color.h:266
#define VALIDATION_LOG
Definition: validation.h:73

◆ SetAlbedo()

void impeller::scene::PhysicallyBasedMaterial::SetAlbedo ( Color  albedo)

Definition at line 179 of file material.cc.

179 {
180 albedo_ = albedo;
181}

◆ SetAlbedoTexture()

void impeller::scene::PhysicallyBasedMaterial::SetAlbedoTexture ( std::shared_ptr< Texture albedo_texture)

Definition at line 191 of file material.cc.

192 {
193 albedo_texture_ = std::move(albedo_texture);
194}

◆ SetEnvironmentMap()

void impeller::scene::PhysicallyBasedMaterial::SetEnvironmentMap ( std::shared_ptr< Texture environment_map)

Definition at line 211 of file material.cc.

212 {
213 environment_map_ = std::move(environment_map);
214}

◆ SetMetallic()

void impeller::scene::PhysicallyBasedMaterial::SetMetallic ( Scalar  metallic)

Definition at line 187 of file material.cc.

187 {
188 metallic_ = metallic;
189}

◆ SetMetallicRoughnessTexture()

void impeller::scene::PhysicallyBasedMaterial::SetMetallicRoughnessTexture ( std::shared_ptr< Texture metallic_roughness_texture)

Definition at line 196 of file material.cc.

197 {
198 metallic_roughness_texture_ = std::move(metallic_roughness_texture);
199}

◆ SetNormalTexture()

void impeller::scene::PhysicallyBasedMaterial::SetNormalTexture ( std::shared_ptr< Texture normal_texture)

Definition at line 201 of file material.cc.

202 {
203 normal_texture_ = std::move(normal_texture);
204}

◆ SetOcclusionTexture()

void impeller::scene::PhysicallyBasedMaterial::SetOcclusionTexture ( std::shared_ptr< Texture occlusion_texture)

Definition at line 206 of file material.cc.

207 {
208 occlusion_texture_ = std::move(occlusion_texture);
209}

◆ SetRoughness()

void impeller::scene::PhysicallyBasedMaterial::SetRoughness ( Scalar  roughness)

Definition at line 183 of file material.cc.

183 {
184 roughness_ = roughness;
185}

The documentation for this class was generated from the following files: