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impeller::scene::importer Namespace Reference

Namespaces

namespace  testing
 

Classes

class  SkinnedVerticesBuilder
 
struct  Switches
 
class  UnskinnedVerticesBuilder
 
class  VerticesBuilder
 

Enumerations

enum class  SourceType { kUnknown , kGLTF }
 

Functions

Matrix ToMatrix (const std::vector< double > &m)
 
Matrix ToMatrix (const fb::Matrix &m)
 
Vector2 ToVector2 (const fb::Vec2 &v)
 
Vector3 ToVector3 (const fb::Vec3 &v)
 
Vector4 ToVector4 (const fb::Vec4 &v)
 
Color ToColor (const fb::Color &c)
 
fb::Matrix ToFBMatrix (const Matrix &m)
 
std::unique_ptr< fb::Matrix > ToFBMatrixUniquePtr (const Matrix &m)
 
fb::Vec2 ToFBVec2 (const Vector2 v)
 
fb::Vec3 ToFBVec3 (const Vector3 v)
 
fb::Vec4 ToFBVec4 (const Vector4 v)
 
fb::Color ToFBColor (const Color c)
 
std::unique_ptr< fb::Color > ToFBColor (const std::vector< double > &c)
 
bool ParseGLTF (const fml::Mapping &source_mapping, fb::SceneT &out_scene)
 
static bool WithinRange (int index, size_t size)
 
static bool MeshPrimitiveIsSkinned (const tinygltf::Primitive &primitive)
 
static void ProcessMaterial (const tinygltf::Model &gltf, const tinygltf::Material &in_material, fb::MaterialT &out_material)
 
static bool ProcessMeshPrimitive (const tinygltf::Model &gltf, const tinygltf::Primitive &primitive, fb::MeshPrimitiveT &mesh_primitive)
 
static void ProcessNode (const tinygltf::Model &gltf, const tinygltf::Node &in_node, fb::NodeT &out_node)
 
static void ProcessTexture (const tinygltf::Model &gltf, const tinygltf::Texture &in_texture, fb::TextureT &out_texture)
 
static void ProcessAnimation (const tinygltf::Model &gltf, const tinygltf::Animation &in_animation, fb::AnimationT &out_animation)
 
static bool SetPermissiveAccess (const std::filesystem::path &p)
 
bool Main (const fml::CommandLine &command_line)
 
static SourceType SourceTypeFromCommandLine (const fml::CommandLine &command_line)
 
template<typename SourceType >
static Scalar ToScalar (const void *source, size_t index, bool normalized)
 Reads a numeric component from source and returns a 32bit float. If normalized is true, signed SourceTypes convert to a range of -1 to 1, and unsigned SourceTypes convert to a range of 0 to 1.
 
static void PassthroughAttributeWriter (Scalar *destination, const void *source, const VerticesBuilder::ComponentProperties &component, const VerticesBuilder::AttributeProperties &attribute)
 A ComponentWriter which simply converts all of an attribute's components to normalized scalar form.
 
static void JointsAttributeWriter (Scalar *destination, const void *source, const VerticesBuilder::ComponentProperties &component, const VerticesBuilder::AttributeProperties &attribute)
 A ComponentWriter which converts four vertex indices to scalars.
 

Variables

static const std::map< std::string, VerticesBuilder::AttributeTypekAttributes
 
static const std::map< std::string, SourceTypekKnownSourceTypes
 
static std::map< VerticesBuilder::ComponentType, VerticesBuilder::ComponentPropertieskComponentTypes
 

Enumeration Type Documentation

◆ SourceType

Enumerator
kUnknown 
kGLTF 

Definition at line 12 of file types.h.

Function Documentation

◆ JointsAttributeWriter()

static void impeller::scene::importer::JointsAttributeWriter ( Scalar destination,
const void *  source,
const VerticesBuilder::ComponentProperties component,
const VerticesBuilder::AttributeProperties attribute 
)
static

A ComponentWriter which converts four vertex indices to scalars.

Definition at line 70 of file vertices_builder.cc.

74 {
75 FML_DCHECK(attribute.component_count == 4);
76 for (int i = 0; i < 4; i++) {
77 *(destination + i) = component.convert_proc(source, i, false);
78 }
79}
SkBitmap source
Definition examples.cpp:28
#define FML_DCHECK(condition)
Definition logging.h:103

◆ Main()

bool impeller::scene::importer::Main ( const fml::CommandLine command_line)

Definition at line 41 of file scenec_main.cc.

41 {
43 if (command_line.HasOption("help")) {
44 Switches::PrintHelp(std::cout);
45 return true;
46 }
47
48 Switches switches(command_line);
49 if (!switches.AreValid(std::cerr)) {
50 std::cerr << "Invalid flags specified." << std::endl;
51 Switches::PrintHelp(std::cerr);
52 return false;
53 }
54
55 auto source_file_mapping =
56 fml::FileMapping::CreateReadOnly(switches.source_file_name);
57 if (!source_file_mapping) {
58 std::cerr << "Could not open input file." << std::endl;
59 return false;
60 }
61
62 fb::SceneT scene;
63 bool success = false;
64 switch (switches.input_type) {
65 case SourceType::kGLTF:
66 success = ParseGLTF(*source_file_mapping, scene);
67 break;
68 case SourceType::kUnknown:
69 std::cerr << "Unknown input type." << std::endl;
70 return false;
71 }
72 if (!success) {
73 std::cerr << "Failed to parse input file." << std::endl;
74 return false;
75 }
76
77 flatbuffers::FlatBufferBuilder builder;
78 builder.Finish(fb::Scene::Pack(builder, &scene), fb::SceneIdentifier());
79
80 auto output_file_name = std::filesystem::absolute(
81 std::filesystem::current_path() / switches.output_file_name);
82 fml::NonOwnedMapping mapping(builder.GetCurrentBufferPointer(),
83 builder.GetSize());
84 if (!fml::WriteAtomically(*switches.working_directory,
85 compiler::Utf8FromPath(output_file_name).c_str(),
86 mapping)) {
87 std::cerr << "Could not write file to " << switches.output_file_name
88 << std::endl;
89 return false;
90 }
91
92 // Tools that consume the geometry data expect the access mode to be 0644.
93 if (!SetPermissiveAccess(output_file_name)) {
94 return false;
95 }
96
97 return true;
98}
bool HasOption(std::string_view name, size_t *index=nullptr) const
static std::unique_ptr< FileMapping > CreateReadOnly(const std::string &path)
Definition mapping.cc:20
bool WriteAtomically(const fml::UniqueFD &base_directory, const char *file_name, const Mapping &mapping)
void InstallCrashHandler()
Definition backtrace.cc:126
bool SetPermissiveAccess(const std::filesystem::path &p)
Sets the file access mode of the file at path 'p' to 0644.
Definition utilities.cc:16

◆ MeshPrimitiveIsSkinned()

static bool impeller::scene::importer::MeshPrimitiveIsSkinned ( const tinygltf::Primitive &  primitive)
static

Definition at line 39 of file importer_gltf.cc.

39 {
40 return primitive.attributes.find("JOINTS_0") != primitive.attributes.end() &&
41 primitive.attributes.find("WEIGHTS_0") != primitive.attributes.end();
42}

◆ ParseGLTF()

bool impeller::scene::importer::ParseGLTF ( const fml::Mapping source_mapping,
fb::SceneT &  out_scene 
)

Definition at line 450 of file importer_gltf.cc.

450 {
451 tinygltf::Model gltf;
452
453 {
454 tinygltf::TinyGLTF loader;
455 std::string error;
456 std::string warning;
457 bool success = loader.LoadBinaryFromMemory(&gltf, &error, &warning,
458 source_mapping.GetMapping(),
459 source_mapping.GetSize());
460 if (!warning.empty()) {
461 std::cerr << "Warning while loading GLTF: " << warning << std::endl;
462 }
463 if (!error.empty()) {
464 std::cerr << "Error while loading GLTF: " << error << std::endl;
465 }
466 if (!success) {
467 return false;
468 }
469 }
470
471 const tinygltf::Scene& scene = gltf.scenes[gltf.defaultScene];
472 out_scene.children = scene.nodes;
473
474 out_scene.transform =
475 ToFBMatrixUniquePtr(Matrix::MakeScale(Vector3(1, 1, -1)));
476
477 for (size_t texture_i = 0; texture_i < gltf.textures.size(); texture_i++) {
478 auto texture = std::make_unique<fb::TextureT>();
479 ProcessTexture(gltf, gltf.textures[texture_i], *texture);
480 out_scene.textures.push_back(std::move(texture));
481 }
482
483 for (size_t node_i = 0; node_i < gltf.nodes.size(); node_i++) {
484 auto node = std::make_unique<fb::NodeT>();
485 ProcessNode(gltf, gltf.nodes[node_i], *node);
486 out_scene.nodes.push_back(std::move(node));
487 }
488
489 for (size_t animation_i = 0; animation_i < gltf.animations.size();
490 animation_i++) {
491 auto animation = std::make_unique<fb::AnimationT>();
492 ProcessAnimation(gltf, gltf.animations[animation_i], *animation);
493 out_scene.animations.push_back(std::move(animation));
494 }
495
496 return true;
497}
virtual const uint8_t * GetMapping() const =0
virtual size_t GetSize() const =0
const uint8_t uint32_t uint32_t GError ** error
FlTexture * texture
std::unique_ptr< fb::Matrix > ToFBMatrixUniquePtr(const Matrix &m)
static void ProcessAnimation(const tinygltf::Model &gltf, const tinygltf::Animation &in_animation, fb::AnimationT &out_animation)
static void ProcessNode(const tinygltf::Model &gltf, const tinygltf::Node &in_node, fb::NodeT &out_node)
static void ProcessTexture(const tinygltf::Model &gltf, const tinygltf::Texture &in_texture, fb::TextureT &out_texture)

◆ PassthroughAttributeWriter()

static void impeller::scene::importer::PassthroughAttributeWriter ( Scalar destination,
const void *  source,
const VerticesBuilder::ComponentProperties component,
const VerticesBuilder::AttributeProperties attribute 
)
static

A ComponentWriter which simply converts all of an attribute's components to normalized scalar form.

Definition at line 55 of file vertices_builder.cc.

59 {
60 FML_DCHECK(attribute.size_bytes ==
61 attribute.component_count * sizeof(Scalar));
62 for (size_t component_i = 0; component_i < attribute.component_count;
63 component_i++) {
64 *(destination + component_i) =
65 component.convert_proc(source, component_i, true);
66 }
67}
float Scalar
Definition scalar.h:18

◆ ProcessAnimation()

static void impeller::scene::importer::ProcessAnimation ( const tinygltf::Model &  gltf,
const tinygltf::Animation &  in_animation,
fb::AnimationT &  out_animation 
)
static

Keyframe times.

Keyframe values.

Definition at line 316 of file importer_gltf.cc.

318 {
319 out_animation.name = in_animation.name;
320
321 // std::vector<impeller::fb::ChannelT> channels;
322 std::vector<impeller::fb::ChannelT> translation_channels;
323 std::vector<impeller::fb::ChannelT> rotation_channels;
324 std::vector<impeller::fb::ChannelT> scale_channels;
325 for (auto& in_channel : in_animation.channels) {
326 auto out_channel = fb::ChannelT();
327
328 out_channel.node = in_channel.target_node;
329 auto& sampler = in_animation.samplers[in_channel.sampler];
330
331 /// Keyframe times.
332 auto& times_accessor = gltf.accessors[sampler.input];
333 if (times_accessor.count <= 0) {
334 continue; // Nothing to record.
335 }
336 {
337 auto& times_bufferview = gltf.bufferViews[times_accessor.bufferView];
338 auto& times_buffer = gltf.buffers[times_bufferview.buffer];
339 if (times_accessor.componentType != TINYGLTF_COMPONENT_TYPE_FLOAT) {
340 std::cerr << "Unexpected component type \""
341 << times_accessor.componentType
342 << "\" for animation channel times accessor. Skipping."
343 << std::endl;
344 continue;
345 }
346 if (times_accessor.type != TINYGLTF_TYPE_SCALAR) {
347 std::cerr << "Unexpected type \"" << times_accessor.type
348 << "\" for animation channel times accessor. Skipping."
349 << std::endl;
350 continue;
351 }
352 for (size_t time_i = 0; time_i < times_accessor.count; time_i++) {
353 const float* time_p = reinterpret_cast<const float*>(
354 times_buffer.data.data() + times_bufferview.byteOffset +
355 times_accessor.ByteStride(times_bufferview) * time_i);
356 out_channel.timeline.push_back(*time_p);
357 }
358 }
359
360 /// Keyframe values.
361 auto& values_accessor = gltf.accessors[sampler.output];
362 if (values_accessor.count != times_accessor.count) {
363 std::cerr << "Mismatch between time and value accessors for animation "
364 "channel. Skipping."
365 << std::endl;
366 continue;
367 }
368 {
369 auto& values_bufferview = gltf.bufferViews[values_accessor.bufferView];
370 auto& values_buffer = gltf.buffers[values_bufferview.buffer];
371 if (values_accessor.componentType != TINYGLTF_COMPONENT_TYPE_FLOAT) {
372 std::cerr << "Unexpected component type \""
373 << values_accessor.componentType
374 << "\" for animation channel values accessor. Skipping."
375 << std::endl;
376 continue;
377 }
378 if (in_channel.target_path == "translation") {
379 if (values_accessor.type != TINYGLTF_TYPE_VEC3) {
380 std::cerr << "Unexpected type \"" << values_accessor.type
381 << "\" for animation channel \"translation\" accessor. "
382 "Skipping."
383 << std::endl;
384 continue;
385 }
386 fb::TranslationKeyframesT keyframes;
387 for (size_t value_i = 0; value_i < values_accessor.count; value_i++) {
388 const float* value_p = reinterpret_cast<const float*>(
389 values_buffer.data.data() + values_bufferview.byteOffset +
390 values_accessor.ByteStride(values_bufferview) * value_i);
391 keyframes.values.push_back(
392 fb::Vec3(value_p[0], value_p[1], value_p[2]));
393 }
394 out_channel.keyframes.Set(std::move(keyframes));
395 translation_channels.push_back(std::move(out_channel));
396 } else if (in_channel.target_path == "rotation") {
397 if (values_accessor.type != TINYGLTF_TYPE_VEC4) {
398 std::cerr << "Unexpected type \"" << values_accessor.type
399 << "\" for animation channel \"rotation\" accessor. "
400 "Skipping."
401 << std::endl;
402 continue;
403 }
404 fb::RotationKeyframesT keyframes;
405 for (size_t value_i = 0; value_i < values_accessor.count; value_i++) {
406 const float* value_p = reinterpret_cast<const float*>(
407 values_buffer.data.data() + values_bufferview.byteOffset +
408 values_accessor.ByteStride(values_bufferview) * value_i);
409 keyframes.values.push_back(
410 fb::Vec4(value_p[0], value_p[1], value_p[2], value_p[3]));
411 }
412 out_channel.keyframes.Set(std::move(keyframes));
413 rotation_channels.push_back(std::move(out_channel));
414 } else if (in_channel.target_path == "scale") {
415 if (values_accessor.type != TINYGLTF_TYPE_VEC3) {
416 std::cerr << "Unexpected type \"" << values_accessor.type
417 << "\" for animation channel \"scale\" accessor. "
418 "Skipping."
419 << std::endl;
420 continue;
421 }
422 fb::ScaleKeyframesT keyframes;
423 for (size_t value_i = 0; value_i < values_accessor.count; value_i++) {
424 const float* value_p = reinterpret_cast<const float*>(
425 values_buffer.data.data() + values_bufferview.byteOffset +
426 values_accessor.ByteStride(values_bufferview) * value_i);
427 keyframes.values.push_back(
428 fb::Vec3(value_p[0], value_p[1], value_p[2]));
429 }
430 out_channel.keyframes.Set(std::move(keyframes));
431 scale_channels.push_back(std::move(out_channel));
432 } else {
433 std::cerr << "Unsupported animation channel target path \""
434 << in_channel.target_path << "\". Skipping." << std::endl;
435 continue;
436 }
437 }
438 }
439
440 std::vector<std::unique_ptr<impeller::fb::ChannelT>> channels;
441 for (const auto& channel_list :
442 {translation_channels, rotation_channels, scale_channels}) {
443 for (const auto& channel : channel_list) {
444 channels.push_back(std::make_unique<fb::ChannelT>(channel));
445 }
446 }
447 out_animation.channels = std::move(channels);
448}

◆ ProcessMaterial()

static void impeller::scene::importer::ProcessMaterial ( const tinygltf::Model &  gltf,
const tinygltf::Material &  in_material,
fb::MaterialT &  out_material 
)
static

Definition at line 44 of file importer_gltf.cc.

46 {
47 out_material.type = fb::MaterialType::kUnlit;
48 out_material.base_color_factor =
49 ToFBColor(in_material.pbrMetallicRoughness.baseColorFactor);
50 bool base_color_texture_valid =
51 in_material.pbrMetallicRoughness.baseColorTexture.texCoord == 0 &&
52 in_material.pbrMetallicRoughness.baseColorTexture.index >= 0 &&
53 in_material.pbrMetallicRoughness.baseColorTexture.index <
54 static_cast<int32_t>(gltf.textures.size());
55 out_material.base_color_texture =
56 base_color_texture_valid
57 // This is safe because every GLTF input texture is mapped to a
58 // `Scene->texture`.
59 ? in_material.pbrMetallicRoughness.baseColorTexture.index
60 : -1;
61}
fb::Color ToFBColor(const Color c)

◆ ProcessMeshPrimitive()

static bool impeller::scene::importer::ProcessMeshPrimitive ( const tinygltf::Model &  gltf,
const tinygltf::Primitive &  primitive,
fb::MeshPrimitiveT &  mesh_primitive 
)
static

Vertices.

Indices.

Material.

Definition at line 63 of file importer_gltf.cc.

65 {
66 //---------------------------------------------------------------------------
67 /// Vertices.
68 ///
69
70 {
71 bool is_skinned = MeshPrimitiveIsSkinned(primitive);
72 std::unique_ptr<VerticesBuilder> builder =
73 is_skinned ? VerticesBuilder::MakeSkinned()
74 : VerticesBuilder::MakeUnskinned();
75
76 for (const auto& attribute : primitive.attributes) {
77 auto attribute_type = kAttributes.find(attribute.first);
78 if (attribute_type == kAttributes.end()) {
79 std::cerr << "Vertex attribute \"" << attribute.first
80 << "\" not supported." << std::endl;
81 continue;
82 }
83 if (!is_skinned &&
84 (attribute_type->second == VerticesBuilder::AttributeType::kJoints ||
85 attribute_type->second ==
86 VerticesBuilder::AttributeType::kWeights)) {
87 // If the primitive doesn't have enough information to be skinned, skip
88 // skinning-related attributes.
89 continue;
90 }
91
92 const auto accessor = gltf.accessors[attribute.second];
93 const auto view = gltf.bufferViews[accessor.bufferView];
94
95 const auto buffer = gltf.buffers[view.buffer];
96 const unsigned char* source_start = &buffer.data[view.byteOffset];
97
98 VerticesBuilder::ComponentType type;
99 switch (accessor.componentType) {
100 case TINYGLTF_COMPONENT_TYPE_BYTE:
101 type = VerticesBuilder::ComponentType::kSignedByte;
102 break;
103 case TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE:
104 type = VerticesBuilder::ComponentType::kUnsignedByte;
105 break;
106 case TINYGLTF_COMPONENT_TYPE_SHORT:
107 type = VerticesBuilder::ComponentType::kSignedShort;
108 break;
109 case TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT:
110 type = VerticesBuilder::ComponentType::kUnsignedShort;
111 break;
112 case TINYGLTF_COMPONENT_TYPE_INT:
113 type = VerticesBuilder::ComponentType::kSignedInt;
114 break;
115 case TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT:
116 type = VerticesBuilder::ComponentType::kUnsignedInt;
117 break;
118 case TINYGLTF_COMPONENT_TYPE_FLOAT:
119 type = VerticesBuilder::ComponentType::kFloat;
120 break;
121 default:
122 std::cerr << "Skipping attribute \"" << attribute.first
123 << "\" due to invalid component type." << std::endl;
124 continue;
125 }
126
127 builder->SetAttributeFromBuffer(
128 attribute_type->second, // attribute
129 type, // component_type
130 source_start, // buffer_start
131 accessor.ByteStride(view), // stride_bytes
132 accessor.count); // count
133 }
134
135 builder->WriteFBVertices(mesh_primitive);
136 }
137
138 //---------------------------------------------------------------------------
139 /// Indices.
140 ///
141
142 {
143 if (!WithinRange(primitive.indices, gltf.accessors.size())) {
144 std::cerr << "Mesh primitive has no index buffer. Skipping." << std::endl;
145 return false;
146 }
147
148 auto index_accessor = gltf.accessors[primitive.indices];
149 auto index_view = gltf.bufferViews[index_accessor.bufferView];
150
151 auto indices = std::make_unique<fb::IndicesT>();
152
153 switch (index_accessor.componentType) {
154 case TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT:
155 indices->type = fb::IndexType::k16Bit;
156 break;
157 case TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT:
158 indices->type = fb::IndexType::k32Bit;
159 break;
160 default:
161 std::cerr << "Mesh primitive has unsupported index type "
162 << index_accessor.componentType << ". Skipping.";
163 return false;
164 }
165 indices->count = index_accessor.count;
166 indices->data.resize(index_view.byteLength);
167 const auto* index_buffer =
168 &gltf.buffers[index_view.buffer].data[index_view.byteOffset];
169 std::memcpy(indices->data.data(), index_buffer, indices->data.size());
170
171 mesh_primitive.indices = std::move(indices);
172 }
173
174 //---------------------------------------------------------------------------
175 /// Material.
176 ///
177
178 {
179 auto material = std::make_unique<fb::MaterialT>();
180 if (primitive.material >= 0 &&
181 primitive.material < static_cast<int>(gltf.materials.size())) {
182 ProcessMaterial(gltf, gltf.materials[primitive.material], *material);
183 } else {
184 material->type = fb::MaterialType::kUnlit;
185 }
186 mesh_primitive.material = std::move(material);
187 }
188
189 return true;
190}
static const uint8_t buffer[]
static bool MeshPrimitiveIsSkinned(const tinygltf::Primitive &primitive)
static bool WithinRange(int index, size_t size)
static void ProcessMaterial(const tinygltf::Model &gltf, const tinygltf::Material &in_material, fb::MaterialT &out_material)
static const std::map< std::string, VerticesBuilder::AttributeType > kAttributes

◆ ProcessNode()

static void impeller::scene::importer::ProcessNode ( const tinygltf::Model &  gltf,
const tinygltf::Node &  in_node,
fb::NodeT &  out_node 
)
static

Transform.

Static meshes.

Skin.

Definition at line 192 of file importer_gltf.cc.

194 {
195 out_node.name = in_node.name;
196 out_node.children = in_node.children;
197
198 //---------------------------------------------------------------------------
199 /// Transform.
200 ///
201
203 if (in_node.scale.size() == 3) {
204 transform =
205 transform * Matrix::MakeScale({static_cast<Scalar>(in_node.scale[0]),
206 static_cast<Scalar>(in_node.scale[1]),
207 static_cast<Scalar>(in_node.scale[2])});
208 }
209 if (in_node.rotation.size() == 4) {
210 transform = transform * Matrix::MakeRotation(Quaternion(
211 in_node.rotation[0], in_node.rotation[1],
212 in_node.rotation[2], in_node.rotation[3]));
213 }
214 if (in_node.translation.size() == 3) {
215 transform = transform * Matrix::MakeTranslation(
216 {static_cast<Scalar>(in_node.translation[0]),
217 static_cast<Scalar>(in_node.translation[1]),
218 static_cast<Scalar>(in_node.translation[2])});
219 }
220 if (in_node.matrix.size() == 16) {
221 if (!transform.IsIdentity()) {
222 std::cerr << "The `matrix` attribute of node (name: " << in_node.name
223 << ") is set in addition to one or more of the "
224 "`translation/rotation/scale` attributes. Using only the "
225 "`matrix` "
226 "attribute.";
227 }
228 transform = ToMatrix(in_node.matrix);
229 }
230 out_node.transform = ToFBMatrixUniquePtr(transform);
231
232 //---------------------------------------------------------------------------
233 /// Static meshes.
234 ///
235
236 if (WithinRange(in_node.mesh, gltf.meshes.size())) {
237 auto& mesh = gltf.meshes[in_node.mesh];
238 for (const auto& primitive : mesh.primitives) {
239 auto mesh_primitive = std::make_unique<fb::MeshPrimitiveT>();
240 if (!ProcessMeshPrimitive(gltf, primitive, *mesh_primitive)) {
241 continue;
242 }
243 out_node.mesh_primitives.push_back(std::move(mesh_primitive));
244 }
245 }
246
247 //---------------------------------------------------------------------------
248 /// Skin.
249 ///
250
251 if (WithinRange(in_node.skin, gltf.skins.size())) {
252 auto& skin = gltf.skins[in_node.skin];
253
254 auto ipskin = std::make_unique<fb::SkinT>();
255 ipskin->joints = skin.joints;
256 {
257 std::vector<fb::Matrix> matrices;
258 auto& matrix_accessor = gltf.accessors[skin.inverseBindMatrices];
259 auto& matrix_view = gltf.bufferViews[matrix_accessor.bufferView];
260 auto& matrix_buffer = gltf.buffers[matrix_view.buffer];
261 for (size_t matrix_i = 0; matrix_i < matrix_accessor.count; matrix_i++) {
262 auto* s = reinterpret_cast<const float*>(
263 matrix_buffer.data.data() + matrix_view.byteOffset +
264 matrix_accessor.ByteStride(matrix_view) * matrix_i);
265 Matrix m(s[0], s[1], s[2], s[3], //
266 s[4], s[5], s[6], s[7], //
267 s[8], s[9], s[10], s[11], //
268 s[12], s[13], s[14], s[15]);
269 matrices.push_back(ToFBMatrix(m));
270 }
271 ipskin->inverse_bind_matrices = std::move(matrices);
272 }
273 ipskin->skeleton = skin.skeleton;
274 out_node.skin = std::move(ipskin);
275 }
276}
struct MyStruct s
SkMesh mesh
Definition SkRecords.h:345
static bool ProcessMeshPrimitive(const tinygltf::Model &gltf, const tinygltf::Primitive &primitive, fb::MeshPrimitiveT &mesh_primitive)
Matrix ToMatrix(const std::vector< double > &m)
fb::Matrix ToFBMatrix(const Matrix &m)
static SkColor4f transform(SkColor4f c, SkColorSpace *src, SkColorSpace *dst)
Definition p3.cpp:47
A 4x4 matrix using column-major storage.
Definition matrix.h:37

◆ ProcessTexture()

static void impeller::scene::importer::ProcessTexture ( const tinygltf::Model &  gltf,
const tinygltf::Texture &  in_texture,
fb::TextureT &  out_texture 
)
static

Definition at line 278 of file importer_gltf.cc.

280 {
281 if (!WithinRange(in_texture.source, gltf.images.size())) {
282 return;
283 }
284 auto& image = gltf.images[in_texture.source];
285
286 auto embedded = std::make_unique<fb::EmbeddedImageT>();
287 embedded->bytes = image.image;
288 size_t bytes_per_component = 0;
289 switch (image.pixel_type) {
290 case TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE:
291 embedded->component_type = fb::ComponentType::k8Bit;
292 bytes_per_component = 1;
293 break;
294 case TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT:
295 embedded->component_type = fb::ComponentType::k16Bit;
296 bytes_per_component = 2;
297 break;
298 default:
299 std::cerr << "Texture component type " << image.pixel_type
300 << " not supported." << std::endl;
301 return;
302 }
303 if (image.image.size() !=
304 bytes_per_component * image.component * image.width * image.height) {
305 std::cerr << "Decompressed texture had unexpected buffer size. Skipping."
306 << std::endl;
307 return;
308 }
309 embedded->component_count = image.component;
310 embedded->width = image.width;
311 embedded->height = image.height;
312 out_texture.embedded_image = std::move(embedded);
313 out_texture.uri = image.uri;
314}
int width() const
Definition SkImage.h:285
int height() const
Definition SkImage.h:291
sk_sp< SkImage > image
Definition examples.cpp:29

◆ SetPermissiveAccess()

static bool impeller::scene::importer::SetPermissiveAccess ( const std::filesystem::path &  p)
static

Definition at line 27 of file scenec_main.cc.

27 {
28 auto permissions =
29 std::filesystem::perms::owner_read | std::filesystem::perms::owner_write |
30 std::filesystem::perms::group_read | std::filesystem::perms::others_read;
31 std::error_code error;
32 std::filesystem::permissions(p, permissions, error);
33 if (error) {
34 std::cerr << "Failed to set access on file '" << p
35 << "': " << error.message() << std::endl;
36 return false;
37 }
38 return true;
39}

◆ SourceTypeFromCommandLine()

static SourceType impeller::scene::importer::SourceTypeFromCommandLine ( const fml::CommandLine command_line)
static

Definition at line 43 of file switches.cc.

44 {
45 auto source_type_option =
46 command_line.GetOptionValueWithDefault("input-type", "gltf");
47 auto source_type_search = kKnownSourceTypes.find(source_type_option);
48 if (source_type_search == kKnownSourceTypes.end()) {
49 return SourceType::kUnknown;
50 }
51 return source_type_search->second;
52}
std::string GetOptionValueWithDefault(std::string_view name, std::string_view default_value) const
static const std::map< std::string, SourceType > kKnownSourceTypes
Definition switches.cc:20

◆ ToColor()

Color impeller::scene::importer::ToColor ( const fb::Color &  c)

Definition at line 46 of file conversions.cc.

46 {
47 return Color(c.r(), c.g(), c.b(), c.a());
48}

◆ ToFBColor() [1/2]

fb::Color impeller::scene::importer::ToFBColor ( const Color  c)

Definition at line 82 of file conversions.cc.

82 {
83 return fb::Color(c.red, c.green, c.blue, c.alpha);
84}
Scalar blue
Definition color.h:138
Scalar alpha
Definition color.h:143
Scalar red
Definition color.h:128
Scalar green
Definition color.h:133

◆ ToFBColor() [2/2]

std::unique_ptr< fb::Color > impeller::scene::importer::ToFBColor ( const std::vector< double > &  c)

Definition at line 86 of file conversions.cc.

86 {
87 auto* color = new fb::Color(c.size() > 0 ? c[0] : 1, //
88 c.size() > 1 ? c[1] : 1, //
89 c.size() > 2 ? c[2] : 1, //
90 c.size() > 3 ? c[3] : 1);
91 return std::unique_ptr<fb::Color>(color);
92}
SkColor4f color

◆ ToFBMatrix()

fb::Matrix impeller::scene::importer::ToFBMatrix ( const Matrix m)

Impeller -> Flatbuffers

Definition at line 54 of file conversions.cc.

54 {
55 auto array = std::array<Scalar, 16>{m.m[0], m.m[1], m.m[2], m.m[3], //
56 m.m[4], m.m[5], m.m[6], m.m[7], //
57 m.m[8], m.m[9], m.m[10], m.m[11], //
58 m.m[12], m.m[13], m.m[14], m.m[15]};
59 return fb::Matrix(array);
60}

◆ ToFBMatrixUniquePtr()

std::unique_ptr< fb::Matrix > impeller::scene::importer::ToFBMatrixUniquePtr ( const Matrix m)

Definition at line 62 of file conversions.cc.

62 {
63 auto array = std::array<Scalar, 16>{m.m[0], m.m[1], m.m[2], m.m[3], //
64 m.m[4], m.m[5], m.m[6], m.m[7], //
65 m.m[8], m.m[9], m.m[10], m.m[11], //
66 m.m[12], m.m[13], m.m[14], m.m[15]};
67 return std::make_unique<fb::Matrix>(array);
68}

◆ ToFBVec2()

fb::Vec2 impeller::scene::importer::ToFBVec2 ( const Vector2  v)

Definition at line 70 of file conversions.cc.

70 {
71 return fb::Vec2(v.x, v.y);
72}

◆ ToFBVec3()

fb::Vec3 impeller::scene::importer::ToFBVec3 ( const Vector3  v)

Definition at line 74 of file conversions.cc.

74 {
75 return fb::Vec3(v.x, v.y, v.z);
76}

◆ ToFBVec4()

fb::Vec4 impeller::scene::importer::ToFBVec4 ( const Vector4  v)

Definition at line 78 of file conversions.cc.

78 {
79 return fb::Vec4(v.x, v.y, v.z, v.w);
80}

◆ ToMatrix() [1/2]

Matrix impeller::scene::importer::ToMatrix ( const fb::Matrix &  m)

Flatbuffers -> Impeller

Definition at line 26 of file conversions.cc.

26 {
27 auto& a = *m.m();
28 return Matrix(a[0], a[1], a[2], a[3], //
29 a[4], a[5], a[6], a[7], //
30 a[8], a[9], a[10], a[11], //
31 a[12], a[13], a[14], a[15]);
32}
struct MyStruct a[10]

◆ ToMatrix() [2/2]

Matrix impeller::scene::importer::ToMatrix ( const std::vector< double > &  m)

Definition at line 15 of file conversions.cc.

15 {
16 return Matrix(m[0], m[1], m[2], m[3], //
17 m[4], m[5], m[6], m[7], //
18 m[8], m[9], m[10], m[11], //
19 m[12], m[13], m[14], m[15]);
20}

◆ ToScalar()

template<typename SourceType >
static Scalar impeller::scene::importer::ToScalar ( const void *  source,
size_t  index,
bool  normalized 
)
static

Reads a numeric component from source and returns a 32bit float. If normalized is true, signed SourceTypes convert to a range of -1 to 1, and unsigned SourceTypes convert to a range of 0 to 1.

Definition at line 41 of file vertices_builder.cc.

41 {
42 const SourceType* s = reinterpret_cast<const SourceType*>(source) + index;
43 Scalar result = static_cast<Scalar>(*s);
44 if (normalized) {
45 constexpr SourceType divisor = std::is_integral_v<SourceType>
46 ? std::numeric_limits<SourceType>::max()
47 : 1;
48 result = static_cast<Scalar>(*s) / static_cast<Scalar>(divisor);
49 }
50 return result;
51}
GAsyncResult * result

◆ ToVector2()

Vector2 impeller::scene::importer::ToVector2 ( const fb::Vec2 &  v)

Definition at line 34 of file conversions.cc.

34 {
35 return Vector2(v.x(), v.y());
36}

◆ ToVector3()

Vector3 impeller::scene::importer::ToVector3 ( const fb::Vec3 &  v)

Definition at line 38 of file conversions.cc.

38 {
39 return Vector3(v.x(), v.y(), v.z());
40}

◆ ToVector4()

Vector4 impeller::scene::importer::ToVector4 ( const fb::Vec4 &  v)

Definition at line 42 of file conversions.cc.

42 {
43 return Vector4(v.x(), v.y(), v.z(), v.w());
44}

◆ WithinRange()

static bool impeller::scene::importer::WithinRange ( int  index,
size_t  size 
)
static

Definition at line 35 of file importer_gltf.cc.

35 {
36 return index >= 0 && static_cast<size_t>(index) < size;
37}

Variable Documentation

◆ kAttributes

const std::map<std::string, VerticesBuilder::AttributeType> impeller::scene::importer::kAttributes
static
Initial value:
=
{{"POSITION", VerticesBuilder::AttributeType::kPosition},
{"NORMAL", VerticesBuilder::AttributeType::kNormal},
{"TANGENT", VerticesBuilder::AttributeType::kTangent},
{"TEXCOORD_0", VerticesBuilder::AttributeType::kTextureCoords},
{"COLOR_0", VerticesBuilder::AttributeType::kColor},
{"JOINTS_0", VerticesBuilder::AttributeType::kJoints},
{"WEIGHTS_0", VerticesBuilder::AttributeType::kWeights}}

Definition at line 26 of file importer_gltf.cc.

27 {{"POSITION", VerticesBuilder::AttributeType::kPosition},
28 {"NORMAL", VerticesBuilder::AttributeType::kNormal},
29 {"TANGENT", VerticesBuilder::AttributeType::kTangent},
30 {"TEXCOORD_0", VerticesBuilder::AttributeType::kTextureCoords},
31 {"COLOR_0", VerticesBuilder::AttributeType::kColor},
32 {"JOINTS_0", VerticesBuilder::AttributeType::kJoints},
33 {"WEIGHTS_0", VerticesBuilder::AttributeType::kWeights}};

◆ kComponentTypes

std::map<VerticesBuilder::ComponentType, VerticesBuilder::ComponentProperties> impeller::scene::importer::kComponentTypes
static
Initial value:
= {
{VerticesBuilder::ComponentType::kSignedByte,
{.size_bytes = sizeof(int8_t), .convert_proc = ToScalar<int8_t>}},
{VerticesBuilder::ComponentType::kUnsignedByte,
{.size_bytes = sizeof(int8_t), .convert_proc = ToScalar<uint8_t>}},
{VerticesBuilder::ComponentType::kSignedShort,
{.size_bytes = sizeof(int16_t), .convert_proc = ToScalar<int16_t>}},
{VerticesBuilder::ComponentType::kUnsignedShort,
{.size_bytes = sizeof(int16_t), .convert_proc = ToScalar<uint16_t>}},
{VerticesBuilder::ComponentType::kSignedInt,
{.size_bytes = sizeof(int32_t), .convert_proc = ToScalar<int32_t>}},
{VerticesBuilder::ComponentType::kUnsignedInt,
{.size_bytes = sizeof(int32_t), .convert_proc = ToScalar<uint32_t>}},
{VerticesBuilder::ComponentType::kFloat,
{.size_bytes = sizeof(float), .convert_proc = ToScalar<float>}},
}

Definition at line 123 of file vertices_builder.cc.

123 {
124 {VerticesBuilder::ComponentType::kSignedByte,
125 {.size_bytes = sizeof(int8_t), .convert_proc = ToScalar<int8_t>}},
126 {VerticesBuilder::ComponentType::kUnsignedByte,
127 {.size_bytes = sizeof(int8_t), .convert_proc = ToScalar<uint8_t>}},
128 {VerticesBuilder::ComponentType::kSignedShort,
129 {.size_bytes = sizeof(int16_t), .convert_proc = ToScalar<int16_t>}},
130 {VerticesBuilder::ComponentType::kUnsignedShort,
131 {.size_bytes = sizeof(int16_t), .convert_proc = ToScalar<uint16_t>}},
132 {VerticesBuilder::ComponentType::kSignedInt,
133 {.size_bytes = sizeof(int32_t), .convert_proc = ToScalar<int32_t>}},
134 {VerticesBuilder::ComponentType::kUnsignedInt,
135 {.size_bytes = sizeof(int32_t), .convert_proc = ToScalar<uint32_t>}},
136 {VerticesBuilder::ComponentType::kFloat,
137 {.size_bytes = sizeof(float), .convert_proc = ToScalar<float>}},
138};

◆ kKnownSourceTypes

const std::map<std::string, SourceType> impeller::scene::importer::kKnownSourceTypes
static
Initial value:
= {
{"gltf", SourceType::kGLTF},
}

Definition at line 20 of file switches.cc.

20 {
21 {"gltf", SourceType::kGLTF},
22};