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hsl.cpp
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1/*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gm/gm.h"
12#include "include/core/SkFont.h"
16#include "tools/DecodeUtils.h"
17#include "tools/Resources.h"
18#include "tools/ToolUtils.h"
20
21// Hue, Saturation, Color, and Luminosity blend modes are oddballs.
22// They nominally convert their inputs to unpremul, then to HSL, then
23// mix-and-match H,S,and L from Src and Dst, then convert back, then premul.
24//
25// In practice that's slow, so instead we pick the color with the correct
26// Hue, and then (approximately) apply the other's Saturation and/or Luminosity.
27// This isn't just an optimization... it's how the modes are specified.
28//
29// Each mode's name describes the Src H,S,L components to keep, taking the
30// others from Dst, where Color == Hue + Saturation. Color and Luminosity
31// are each other's complements; Hue and Saturation have no complement.
32//
33// All these modes were originally designed to operate on gamma-encoded values,
34// and that's what everyone's used to seeing. It's unclear wehther they make
35// any sense in a gamma-correct world. They certainly won't look at all similar.
36//
37// We have had many inconsistent implementations of these modes.
38// This GM tries to demonstrate unambigously how they should work.
39//
40// To go along with our inconsistent implementations, there are two slightly
41// inconsistent specifications of how to perform these blends,
42// web: https://www.w3.org/TR/compositing-1/#blendingnonseparable
43// KHR: https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_blend_equation_advanced.txt
44// It looks like these are meant to be identical, but they disagree on at least ClipColor().
45//
46// I think the KHR version is just wrong... it produces values >1. So we use the web version.
47
48static float min(float r, float g, float b) { return std::min(r, std::min(g, b)); }
49static float max(float r, float g, float b) { return std::max(r, std::max(g, b)); }
50
51static float sat(float r, float g, float b) { return max(r,g,b) - min(r,g,b); }
52static float lum(float r, float g, float b) { return r*0.30f + g*0.59f + b*0.11f; }
53
54// The two SetSat() routines in the specs look different, but they're logically equivalent.
55// Both map the minimum channel to 0, maximum to s, and scale the middle proportionately.
56// The KHR version has done a better job at simplifying its math, so we use it here.
57static void set_sat(float* r, float* g, float* b, float s) {
58 float mn = min(*r,*g,*b),
59 mx = max(*r,*g,*b);
60 auto channel = [=](float c) {
61 return mx == mn ? 0
62 : (c - mn) * s / (mx - mn);
63 };
64 *r = channel(*r);
65 *g = channel(*g);
66 *b = channel(*b);
67}
68static void clip_color(float* r, float* g, float* b) {
69 float l = lum(*r,*g,*b),
70 mn = min(*r,*g,*b),
71 mx = max(*r,*g,*b);
72 auto clip = [=](float c) {
73 if (mn < 0) { c = l + (c - l) * ( l) / (l - mn); }
74 if (mx > 1) { c = l + (c - l) * (1 - l) / (mx - l); }
75 SkASSERT(-0.0001f < c); // This may end up very slightly negative...
76 SkASSERT( c <= 1);
77 return c;
78 };
79 *r = clip(*r);
80 *g = clip(*g);
81 *b = clip(*b);
82}
83static void set_lum(float* r, float* g, float* b, float l) {
84 float diff = l - lum(*r,*g,*b);
85 *r += diff;
86 *g += diff;
87 *b += diff;
88 clip_color(r,g,b);
89}
90
91
92static void hue(float dr, float dg, float db,
93 float* sr, float* sg, float* sb) {
94 // Hue of Src, Saturation and Luminosity of Dst.
95 float R = *sr,
96 G = *sg,
97 B = *sb;
98 set_sat(&R,&G,&B, sat(dr,dg,db));
99 set_lum(&R,&G,&B, lum(dr,dg,db));
100 *sr = R;
101 *sg = G;
102 *sb = B;
103}
104
105static void saturation(float dr, float dg, float db,
106 float* sr, float* sg, float* sb) {
107 // Saturation of Src, Hue and Luminosity of Dst
108 float R = dr,
109 G = dg,
110 B = db;
111 set_sat(&R,&G,&B, sat(*sr,*sg,*sb));
112 set_lum(&R,&G,&B, lum( dr, dg, db)); // This may seem redundant, but it is not.
113 *sr = R;
114 *sg = G;
115 *sb = B;
116}
117
118static void color(float dr, float dg, float db,
119 float* sr, float* sg, float* sb) {
120 // Hue and Saturation of Src, Luminosity of Dst.
121 float R = *sr,
122 G = *sg,
123 B = *sb;
124 set_lum(&R,&G,&B, lum(dr,dg,db));
125 *sr = R;
126 *sg = G;
127 *sb = B;
128}
129
130static void luminosity(float dr, float dg, float db,
131 float* sr, float* sg, float* sb) {
132 // Luminosity of Src, Hue and Saturation of Dst.
133 float R = dr,
134 G = dg,
135 B = db;
136 set_lum(&R,&G,&B, lum(*sr,*sg,*sb));
137 *sr = R;
138 *sg = G;
139 *sb = B;
140}
141
142static SkColor blend(SkColor dst, SkColor src,
143 void (*mode)(float,float,float, float*,float*,float*)) {
144
145 SkASSERT(SkColorGetA(dst) == 0xff
146 && SkColorGetA(src) == 0xff); // Not fundamental, just simplifying for this GM.
147
149 s = SkColor4f::FromColor(src);
150
151 mode( d.fR, d.fG, d.fB,
152 &s.fR, &s.fG, &s.fB);
153
154 return s.toSkColor();
155}
156
157DEF_SIMPLE_GM(hsl, canvas, 600, 100) {
160
161 const char* comment = "HSL blend modes are correct when you see no circles in the squares.";
162 canvas->drawString(comment, 10,10, font, paint);
163
164 // Just to keep things reaaaal simple, we'll only use opaque colors.
165 SkPaint bg, fg;
166 bg.setColor(0xff00ff00); // Fully-saturated bright green, H = 120°, S = 100%, L = 50%.
167 fg.setColor(0xff7f3f7f); // Partly-saturated dim magenta, H = 300°, S = ~33%, L = ~37%.
168
169 struct {
170 SkBlendMode mode;
171 void (*reference)(float,float,float, float*,float*,float*);
172 } tests[] = {
173 { SkBlendMode::kSrc, nullptr },
174 { SkBlendMode::kDst, nullptr },
179 };
180 for (auto test : tests) {
181 canvas->drawRect({20,20,80,80}, bg);
182
183 fg.setBlendMode(test.mode);
184 canvas->drawRect({20,20,80,80}, fg);
185
186 if (test.reference) {
187 SkPaint ref;
188 ref.setColor(blend(bg.getColor(), fg.getColor(), test.reference));
189 canvas->drawCircle(50,50, 20, ref);
190 }
191
192 canvas->drawString(SkBlendMode_Name(test.mode), 20, 90, font, paint);
193
194 canvas->translate(100,0);
195 }
196}
197
199
200// Trying to match sample images on https://www.w3.org/TR/compositing-1/#blendingnonseparable
201//
203 SkColor colors[] = {
204 0xFF00CCCC, 0xFF0000CC, 0xFFCC00CC, 0xFFCC0000, 0xFFCCCC00, 0xFF00CC00,
205 };
206 SkPoint pts[] = {{0, 0}, {width, 0}};
207
208 return SkGradientShader::MakeLinear(pts, colors, nullptr, std::size(colors),
210}
211
212DEF_SIMPLE_GM(HSL_duck, canvas, 1110, 620) {
213 auto src = ToolUtils::GetResourceAsImage("images/ducky.png");
214 auto dst = make_grad(src->width());
215 SkRect r = SkRect::MakeIWH(src->width(), src->height());
216
217 canvas->translate(10, 50);
218 canvas->scale(0.5f, 0.5f);
219
220 const struct {
222 const char* fName;
223 } recs[] = {
224 { SkBlendMode::kHue, "Hue" },
225 { SkBlendMode::kSaturation, "Saturation" },
226 { SkBlendMode::kColor, "Color" },
227 { SkBlendMode::kLuminosity, "Luminosity" },
228 };
229
231 font.setSize(40);
232 font.setEdging(SkFont::Edging::kAntiAlias);
233
234 canvas->save();
235 for (auto [_, name] : recs) {
236 canvas->drawSimpleText(name, strlen(name), SkTextEncoding::kUTF8, 150, -20,
237 font, SkPaint());
238 canvas->translate(r.width() + 10, 0);
239 }
240 canvas->restore();
241
242 for (SkScalar src_a : {1.0f, 0.5f}) {
243 canvas->save();
244 for (auto [mode, _] : recs) {
245 SkPaint p;
246 p.setShader(dst);
247 canvas->drawRect(r, p); // bg
248
249 p.setShader(nullptr);
250 p.setBlendMode(mode);
251 p.setAlphaf(src_a);
252 canvas->drawImageRect(src, r, SkSamplingOptions(), &p);
253
254 canvas->translate(r.width() + 10, 0);
255 }
256 SkString str;
257 str.printf("alpha %g", src_a);
258 canvas->drawSimpleText(str.c_str(), str.size(), SkTextEncoding::kUTF8, 10, r.height()/2,
259 font, SkPaint());
260
261 canvas->restore();
262 canvas->translate(0, r.height() + 10);
263 }
264}
static BlurTest tests[]
Definition BlurTest.cpp:84
const char * fName
SkColor4f color
#define SkASSERT(cond)
Definition SkAssert.h:116
SK_API const char * SkBlendMode_Name(SkBlendMode blendMode)
SkBlendMode
Definition SkBlendMode.h:38
@ kSaturation
saturation of source with hue and luminosity of destination
@ kHue
hue of source with saturation and luminosity of destination
@ kLuminosity
luminosity of source with hue and saturation of destination
@ kColor
hue and saturation of source with luminosity of destination
uint32_t SkColor
Definition SkColor.h:37
#define SkColorGetA(color)
Definition SkColor.h:61
@ kUTF8
uses bytes to represent UTF-8 or ASCII
static SkPath clip(const SkPath &path, const SkHalfPlane &plane)
Definition SkPath.cpp:3824
@ kAntiAlias
may have transparent pixels on glyph edges
static sk_sp< SkShader > MakeLinear(const SkPoint pts[2], const SkColor colors[], const SkScalar pos[], int count, SkTileMode mode, uint32_t flags=0, const SkMatrix *localMatrix=nullptr)
void setColor(SkColor color)
Definition SkPaint.cpp:119
SkColor getColor() const
Definition SkPaint.h:225
void setBlendMode(SkBlendMode mode)
Definition SkPaint.cpp:151
void printf(const char format[],...) SK_PRINTF_LIKE(2
Definition SkString.cpp:534
size_t size() const
Definition SkString.h:131
const char * c_str() const
Definition SkString.h:133
const Paint & paint
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE auto & d
Definition main.cc:19
float SkScalar
Definition extension.cpp:12
static bool b
struct MyStruct s
const char * name
Definition fuchsia.cc:50
#define DEF_SIMPLE_GM(NAME, CANVAS, W, H)
Definition gm.h:50
static void set_sat(float *r, float *g, float *b, float s)
Definition hsl.cpp:57
static SkColor blend(SkColor dst, SkColor src, void(*mode)(float, float, float, float *, float *, float *))
Definition hsl.cpp:142
static float sat(float r, float g, float b)
Definition hsl.cpp:51
static void luminosity(float dr, float dg, float db, float *sr, float *sg, float *sb)
Definition hsl.cpp:130
static void hue(float dr, float dg, float db, float *sr, float *sg, float *sb)
Definition hsl.cpp:92
static void saturation(float dr, float dg, float db, float *sr, float *sg, float *sb)
Definition hsl.cpp:105
static float max(float r, float g, float b)
Definition hsl.cpp:49
static void clip_color(float *r, float *g, float *b)
Definition hsl.cpp:68
static sk_sp< SkShader > make_grad(SkScalar width)
Definition hsl.cpp:202
static float lum(float r, float g, float b)
Definition hsl.cpp:52
static float min(float r, float g, float b)
Definition hsl.cpp:48
static void set_lum(float *r, float *g, float *b, float l)
Definition hsl.cpp:83
#define R(r)
#define B
SkFont DefaultPortableFont()
sk_sp< SkImage > GetResourceAsImage(const char *resource)
Definition DecodeUtils.h:25
int32_t width
Definition SkMD5.cpp:125
static SkRGBA4f FromColor(SkColor color)
static SkRect MakeIWH(int w, int h)
Definition SkRect.h:623
constexpr float height() const
Definition SkRect.h:769
constexpr float width() const
Definition SkRect.h:762
SkBlendMode fMode
Definition xfermodes.cpp:52