Flutter Engine
The Flutter Engine
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#include "impeller/entity/contents/content_context.h"
#include <memory>
#include <utility>
#include "fml/trace_event.h"
#include "impeller/base/strings.h"
#include "impeller/base/validation.h"
#include "impeller/core/formats.h"
#include "impeller/core/texture_descriptor.h"
#include "impeller/entity/contents/framebuffer_blend_contents.h"
#include "impeller/entity/entity.h"
#include "impeller/entity/render_target_cache.h"
#include "impeller/renderer/command_buffer.h"
#include "impeller/renderer/pipeline_descriptor.h"
#include "impeller/renderer/pipeline_library.h"
#include "impeller/renderer/render_target.h"
#include "impeller/renderer/texture_mipmap.h"
#include "impeller/tessellator/tessellator.h"
#include "impeller/typographer/typographer_context.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
Functions | |
template<typename PipelineT > | |
static std::unique_ptr< PipelineT > | impeller::CreateDefaultPipeline (const Context &context) |