A lightweight object that describes the attributes of a texture that can then used an allocator to cr...
constexpr size_t GetByteSizeOfBaseMipLevel() const
constexpr size_t GetBytesPerRow() const
constexpr bool SamplingOptionsAreValid() const
constexpr bool operator==(const TextureDescriptor &other) const
CompressionType compression_type
constexpr bool IsValid() const
constexpr bool operator!=(const TextureDescriptor &other) const