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texture_descriptor.h File Reference
#include "impeller/core/formats.h"
#include "impeller/geometry/size.h"

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Classes

struct  impeller::TextureDescriptor
 A lightweight object that describes the attributes of a texture that can then used an allocator to create that texture. More...
 

Namespaces

namespace  impeller
 

Enumerations

enum class  impeller::CompressionType { impeller::kLossless , impeller::kLossy }
 Additional compression to apply to a texture. This value is ignored on platforms which do not support it. More...
 

Functions

constexpr const char * impeller::CompressionTypeToString (CompressionType type)
 
std::string impeller::TextureDescriptorToString (const TextureDescriptor &desc)