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GrVkPipelineStateDataManager.cpp
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1/*
2* Copyright 2016 Google Inc.
3*
4* Use of this source code is governed by a BSD-style license that can be
5* found in the LICENSE file.
6*/
7
9
16
18 uint32_t uniformSize,
19 bool usePushConstants)
20 : INHERITED(uniforms.count(), uniformSize)
21 , fUsePushConstants(usePushConstants) {
22 // We must add uniforms in same order as the UniformInfoArray so that UniformHandles already
23 // owned by other objects will still match up here.
24 int i = 0;
27 for (const auto& uniformInfo : uniforms.items()) {
28 Uniform& uniform = fUniforms[i];
29 SkASSERT(GrShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() ||
30 uniformInfo.fVariable.getArrayCount() > 0);
32 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();
33 )
34
35 uniform.fOffset = uniformInfo.fOffsets[memLayout];
36 uniform.fType = uniformInfo.fVariable.getType();
37 ++i;
38 }
39}
40
41std::pair<sk_sp<GrGpuBuffer>, bool> GrVkPipelineStateDataManager::uploadUniforms(
42 GrVkGpu* gpu, VkPipelineLayout layout, GrVkCommandBuffer* commandBuffer) {
43 if (fUniformSize == 0) {
44 return std::make_pair(nullptr, true);
45 }
46 if (fUsePushConstants) {
47 commandBuffer->pushConstants(gpu, layout, gpu->vkCaps().getPushConstantStageFlags(),
49 fUniformBuffer = nullptr;
50 } else {
51 if (fUniformsDirty) {
52 GrResourceProvider* resourceProvider = gpu->getContext()->priv().resourceProvider();
53 fUniformBuffer = resourceProvider->createBuffer(fUniformData.get(),
57 if (!fUniformBuffer) {
58 return std::make_pair(nullptr, false);
59 }
60 fUniformsDirty = false;
61 }
62 }
63
64 return std::make_pair(fUniformBuffer, true);
65}
66
68 int arrayCount,
69 const int32_t v[]) const {
70 if (fUsePushConstants) {
71 const Uniform& uni = fUniforms[u.toIndex()];
73 SkASSERT(arrayCount > 0);
74 SkASSERT(arrayCount <= uni.fArrayCount ||
75 (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
76
77 void* buffer = this->getBufferPtrAndMarkDirty(uni);
78 SkASSERT(sizeof(int32_t) == 4);
79 memcpy(buffer, v, arrayCount * sizeof(int32_t));
80 } else {
81 return this->INHERITED::set1iv(u, arrayCount, v);
82 }
83}
84
86 int arrayCount,
87 const float v[]) const {
88 if (fUsePushConstants) {
89 const Uniform& uni = fUniforms[u.toIndex()];
91 SkASSERT(arrayCount > 0);
92 SkASSERT(arrayCount <= uni.fArrayCount ||
93 (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
94
95 void* buffer = this->getBufferPtrAndMarkDirty(uni);
96 SkASSERT(sizeof(float) == 4);
97 memcpy(buffer, v, arrayCount * sizeof(float));
98 } else {
99 return this->INHERITED::set1fv(u, arrayCount, v);
100 }
101}
102
104 int arrayCount,
105 const int32_t v[]) const {
106 if (fUsePushConstants) {
107 const Uniform& uni = fUniforms[u.toIndex()];
109 SkASSERT(arrayCount > 0);
110 SkASSERT(arrayCount <= uni.fArrayCount ||
111 (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
112
113 void* buffer = this->getBufferPtrAndMarkDirty(uni);
114 SkASSERT(sizeof(int32_t) == 4);
115 memcpy(buffer, v, arrayCount * 2 * sizeof(int32_t));
116 } else {
117 return this->INHERITED::set2iv(u, arrayCount, v);
118 }
119}
120
122 int arrayCount,
123 const float v[]) const {
124 if (fUsePushConstants) {
125 const Uniform& uni = fUniforms[u.toIndex()];
127 SkASSERT(arrayCount > 0);
128 SkASSERT(arrayCount <= uni.fArrayCount ||
129 (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
130
131 void* buffer = this->getBufferPtrAndMarkDirty(uni);
132 SkASSERT(sizeof(float) == 4);
133 memcpy(buffer, v, arrayCount * 2 * sizeof(float));
134 } else {
135 return this->INHERITED::set2fv(u, arrayCount, v);
136 }
137}
138
140 int arrayCount,
141 const float m[]) const {
142 if (fUsePushConstants) {
143 // upload as std430
144 const Uniform& uni = fUniforms[u.toIndex()];
146 SkASSERT(arrayCount > 0);
147 SkASSERT(arrayCount <= uni.fArrayCount ||
148 (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
149
150 void* buffer = fUniformData.get();
151 fUniformsDirty = true;
152
153 static_assert(sizeof(float) == 4);
154 buffer = static_cast<char*>(buffer) + uni.fOffset;
155 memcpy(buffer, m, arrayCount * 2 * 2 * sizeof(float));
156 } else {
157 this->INHERITED::setMatrix2fv(u, arrayCount, m);
158 }
159}
160
int count
@ kDynamic_GrAccessPattern
#define SkASSERT(cond)
Definition SkAssert.h:116
#define SkDEBUGCODE(...)
Definition SkDebug.h:23
GrResourceProvider * resourceProvider()
GrDirectContextPriv priv()
GrDirectContext * getContext()
Definition GrGpu.h:67
sk_sp< GrGpuBuffer > createBuffer(size_t size, GrGpuBufferType, GrAccessPattern, ZeroInit)
void set1fv(UniformHandle, int arrayCount, const float v[]) const override
void * getBufferPtrAndMarkDirty(const Uniform &uni) const
void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override
void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override
void set2fv(UniformHandle, int arrayCount, const float v[]) const override
void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override
skia_private::TArray< Uniform, true > fUniforms
VkShaderStageFlags getPushConstantStageFlags() const
void pushConstants(const GrVkGpu *gpu, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void *values)
const GrVkCaps & vkCaps() const
Definition GrVkGpu.h:61
std::pair< sk_sp< GrGpuBuffer >, bool > uploadUniforms(GrVkGpu *gpu, VkPipelineLayout, GrVkCommandBuffer *commandBuffer)
void set1fv(UniformHandle, int arrayCount, const float v[]) const override
void set2fv(UniformHandle, int arrayCount, const float v[]) const override
void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override
void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override
void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override
GrVkPipelineStateDataManager(const UniformInfoArray &, uint32_t uniformSize, bool usePushConstants)
void * get()
void reset(T *ptr=nullptr)
Definition SkRefCnt.h:310
static const uint8_t buffer[]