4REG_FIDDLE(Image_Filter_Methods, 256, 256,
false, 0) {
10 paint.setStrokeWidth(2);
16 paint.setImageFilter(
nullptr);
REG_FIDDLE(Image_Filter_Methods, 256, 256, false, 0)
@ kNormal_SkBlurStyle
fuzzy inside and outside
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
void translate(SkScalar dx, SkScalar dy)
void drawRegion(const SkRegion ®ion, const SkPaint &paint)
static sk_sp< SkImageFilter > Blur(SkScalar sigmaX, SkScalar sigmaY, SkTileMode tileMode, sk_sp< SkImageFilter > input, const CropRect &cropRect={})
static sk_sp< SkMaskFilter > MakeBlur(SkBlurStyle style, SkScalar sigma, bool respectCTM=true)
@ kStroke_Style
set to stroke geometry
@ kUnion_Op
target unioned with operand
bool op(const SkIRect &rect, Op op)
ClipOpAndAA opAA SkRegion region