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Flutter Engine
The Flutter Engine
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#include <SkSGRenderEffect.h>
Public Member Functions | |
| ~BlenderEffect () override | |
Public Member Functions inherited from sksg::RenderNode | |
| void | render (SkCanvas *, const RenderContext *=nullptr) const |
| const RenderNode * | nodeAt (const SkPoint &point) const |
| bool | isVisible () const |
| void | setVisible (bool) |
Public Member Functions inherited from sksg::Node | |
| const SkRect & | revalidate (InvalidationController *, const SkMatrix &) |
| void | invalidate (bool damage=true) |
Public Member Functions inherited from SkRefCntBase | |
| SkRefCntBase () | |
| virtual | ~SkRefCntBase () |
| bool | unique () const |
| void | ref () const |
| void | unref () const |
Static Public Member Functions | |
| static sk_sp< BlenderEffect > | Make (sk_sp< RenderNode > child, sk_sp< SkBlender >=nullptr) |
Protected Member Functions | |
| void | onRender (SkCanvas *, const RenderContext *) const override |
| const RenderNode * | onNodeAt (const SkPoint &) const override |
Protected Member Functions inherited from sksg::EffectNode | |
| EffectNode (sk_sp< RenderNode >, uint32_t inval_traits=0) | |
| ~EffectNode () override | |
| void | onRender (SkCanvas *, const RenderContext *) const override |
| const RenderNode * | onNodeAt (const SkPoint &) const override |
| SkRect | onRevalidate (InvalidationController *, const SkMatrix &) override |
| const sk_sp< RenderNode > & | getChild () const |
Protected Member Functions inherited from sksg::RenderNode | |
| RenderNode (uint32_t inval_traits=0) | |
| virtual void | onRender (SkCanvas *, const RenderContext *) const =0 |
| virtual const RenderNode * | onNodeAt (const SkPoint &p) const =0 |
Protected Member Functions inherited from sksg::Node | |
| Node (uint32_t invalTraits) | |
| ~Node () override | |
| const SkRect & | bounds () const |
| bool | hasInval () const |
| virtual SkRect | onRevalidate (InvalidationController *, const SkMatrix &ctm)=0 |
| void | observeInval (const sk_sp< Node > &) |
| void | unobserveInval (const sk_sp< Node > &) |
Additional Inherited Members | |
Protected Types inherited from sksg::Node | |
| enum | InvalTraits { kBubbleDamage_Trait = 1 << 0 , kOverrideDamage_Trait = 1 << 1 } |
Applies an SkBlender to descendant render nodes.
Definition at line 242 of file SkSGRenderEffect.h.
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overridedefault |
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static |
Definition at line 199 of file SkSGRenderEffect.cpp.
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overrideprotectedvirtual |
Reimplemented from sksg::EffectNode.
Definition at line 216 of file SkSGRenderEffect.cpp.
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overrideprotectedvirtual |
Reimplemented from sksg::EffectNode.
Definition at line 210 of file SkSGRenderEffect.cpp.