Flutter Engine
The Flutter Engine
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Path_reverseAddPath.cpp
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1// Copyright 2019 Google LLC.
2// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
4// HASH=5e8513f073db09acde3ff616f6426e3d
5REG_FIDDLE(Path_reverseAddPath, 256, 200, false, 0) {
6void draw(SkCanvas* canvas) {
7 SkPath path;
8 path.moveTo(20, 20);
9 path.lineTo(20, 40);
10 path.lineTo(40, 20);
13 for (int i = 0; i < 2; i++) {
15 path2.moveTo(60, 60);
16 path2.lineTo(80, 60);
17 path2.lineTo(80, 40);
18 for (int j = 0; j < 2; j++) {
19 SkPath test(path);
20 test.reverseAddPath(path2);
21 canvas->drawPath(test, paint);
22 canvas->translate(100, 0);
23 path2.close();
24 }
25 canvas->translate(-200, 100);
26 path.close();
27 }
28}
29} // END FIDDLE
#define test(name)
static SkPath path2()
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
Definition aaclip.cpp:27
void translate(SkScalar dx, SkScalar dy)
void drawPath(const SkPath &path, const SkPaint &paint)
@ kStroke_Style
set to stroke geometry
Definition SkPaint.h:194
SkPath & moveTo(SkScalar x, SkScalar y)
Definition SkPath.cpp:678
SkPath & lineTo(SkScalar x, SkScalar y)
Definition SkPath.cpp:718
SkPath & close()
Definition SkPath.cpp:813
const Paint & paint
#define REG_FIDDLE(NAME, W, H, TEXT, I)
Definition examples.h:60