8 SkDebugf(
"nullptr %c= mask filter\n",
paint.getMaskFilter() ?
'!' :
'=');
10 SkDebugf(
"nullptr %c= mask filter\n",
paint.getMaskFilter() ?
'!' :
'=');
@ kOuter_SkBlurStyle
nothing inside, fuzzy outside
void SK_SPI SkDebugf(const char format[],...) SK_PRINTF_LIKE(1
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
static sk_sp< SkMaskFilter > MakeBlur(SkBlurStyle style, SkScalar sigma, bool respectCTM=true)
#define REG_FIDDLE(NAME, W, H, TEXT, I)