8#ifndef SkSGScene_DEFINED
9#define SkSGScene_DEFINED
21class InvalidationController;
const RenderNode * nodeAt(const SkPoint &) const
Scene(const Scene &)=delete
void revalidate(InvalidationController *=nullptr)
Scene & operator=(const Scene &)=delete
static std::unique_ptr< Scene > Make(sk_sp< RenderNode > root)
void render(SkCanvas *) const