Flutter Engine
The Flutter Engine
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This is the complete list of members for ImGuiLayer, including all inherited members.
getActive() | sk_app::Window::Layer | inline |
ImGuiLayer() | ImGuiLayer | |
Layer() | sk_app::Window::Layer | inline |
onAttach(sk_app::Window *window) override | ImGuiLayer | virtual |
onBackendCreated() | sk_app::Window::Layer | inlinevirtual |
onChar(SkUnichar c, skui::ModifierKey modifiers) override | ImGuiLayer | virtual |
onFling(skui::InputState state) | sk_app::Window::Layer | inlinevirtual |
onKey(skui::Key key, skui::InputState state, skui::ModifierKey modifiers) override | ImGuiLayer | virtual |
onMouse(int x, int y, skui::InputState state, skui::ModifierKey modifiers) override | ImGuiLayer | virtual |
onMouseWheel(float delta, int x, int y, skui::ModifierKey modifiers) override | ImGuiLayer | virtual |
onPaint(SkSurface *) override | ImGuiLayer | virtual |
onPinch(skui::InputState state, float scale, float x, float y) | sk_app::Window::Layer | inlinevirtual |
onPrePaint() override | ImGuiLayer | virtual |
onResize(int width, int height) | sk_app::Window::Layer | inlinevirtual |
onTouch(intptr_t owner, skui::InputState, float x, float y) | sk_app::Window::Layer | inlinevirtual |
onUIStateChanged(const SkString &stateName, const SkString &stateValue) | sk_app::Window::Layer | inlinevirtual |
setActive(bool active) | sk_app::Window::Layer | inline |
setScaleFactor(float scaleFactor) | ImGuiLayer | |
skiaWidget(const ImVec2 &size, SkiaWidgetFunc func) | ImGuiLayer | |
SkiaWidgetFunc typedef | ImGuiLayer | |
~ImGuiLayer() override | ImGuiLayer | |
~Layer()=default | sk_app::Window::Layer | virtual |