#include <Window.h>
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| Layer () |
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virtual | ~Layer ()=default |
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bool | getActive () |
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void | setActive (bool active) |
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virtual void | onBackendCreated () |
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virtual void | onAttach (Window *window) |
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virtual bool | onChar (SkUnichar c, skui::ModifierKey) |
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virtual bool | onKey (skui::Key, skui::InputState, skui::ModifierKey) |
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virtual bool | onMouse (int x, int y, skui::InputState, skui::ModifierKey) |
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virtual bool | onMouseWheel (float delta, int x, int y, skui::ModifierKey) |
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virtual bool | onTouch (intptr_t owner, skui::InputState, float x, float y) |
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virtual bool | onFling (skui::InputState state) |
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virtual bool | onPinch (skui::InputState state, float scale, float x, float y) |
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virtual void | onUIStateChanged (const SkString &stateName, const SkString &stateValue) |
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virtual void | onPrePaint () |
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virtual void | onPaint (SkSurface *) |
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virtual void | onResize (int width, int height) |
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Definition at line 103 of file Window.h.
◆ Layer()
sk_app::Window::Layer::Layer |
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inline |
◆ ~Layer()
virtual sk_app::Window::Layer::~Layer |
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virtualdefault |
◆ getActive()
bool sk_app::Window::Layer::getActive |
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inline |
◆ onAttach()
virtual void sk_app::Window::Layer::onAttach |
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Window * |
window | ) |
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inlinevirtual |
◆ onBackendCreated()
virtual void sk_app::Window::Layer::onBackendCreated |
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inlinevirtual |
◆ onChar()
◆ onFling()
◆ onKey()
◆ onMouse()
◆ onMouseWheel()
◆ onPaint()
virtual void sk_app::Window::Layer::onPaint |
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SkSurface * |
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inlinevirtual |
◆ onPinch()
virtual bool sk_app::Window::Layer::onPinch |
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skui::InputState |
state, |
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float |
scale, |
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float |
x, |
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float |
y |
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) |
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inlinevirtual |
◆ onPrePaint()
virtual void sk_app::Window::Layer::onPrePaint |
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inlinevirtual |
◆ onResize()
virtual void sk_app::Window::Layer::onResize |
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int |
width, |
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int |
height |
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) |
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inlinevirtual |
◆ onTouch()
virtual bool sk_app::Window::Layer::onTouch |
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intptr_t |
owner, |
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skui::InputState |
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float |
x, |
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float |
y |
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) |
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inlinevirtual |
◆ onUIStateChanged()
virtual void sk_app::Window::Layer::onUIStateChanged |
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const SkString & |
stateName, |
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const SkString & |
stateValue |
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) |
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inlinevirtual |
◆ setActive()
void sk_app::Window::Layer::setActive |
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bool |
active | ) |
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inline |
◆ Window
The documentation for this class was generated from the following file: