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◆ REG_FIDDLE()
REG_FIDDLE |
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no_gpu_blur |
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256 |
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256 |
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false |
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0 |
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) |
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Definition at line 4 of file no_gpu_blur.cpp.
4 {
7 bitmap.allocN32Pixels(100, 100);
9 offscreen.clear(0);
11 paint.setAntiAlias(
true);
14 paint.setStrokeWidth(20);
15 offscreen.drawCircle(50, 50, 39,
paint);
22}
23}
@ kOuter_SkBlurStyle
nothing inside, fuzzy outside
constexpr SkColor SK_ColorBLUE
constexpr SkColor SK_ColorRED
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
sk_sp< SkImage > asImage() const
void drawImage(const SkImage *image, SkScalar left, SkScalar top)
static sk_sp< SkMaskFilter > MakeBlur(SkBlurStyle style, SkScalar sigma, bool respectCTM=true)
@ kStroke_Style
set to stroke geometry