Manages the lifetime of the on-screen and off-screen rendering contexts on iOS. On-screen contexts ar...
virtual std::unique_ptr< Texture > CreateExternalTexture(int64_t texture_id, fml::scoped_nsobject< NSObject< FlutterTexture > > texture)=0
Creates an external texture proxy of the appropriate client rendering API.
virtual sk_sp< GrDirectContext > CreateResourceContext()=0
Create a resource context for use on the IO task runner. This resource context is used by Skia to upl...
virtual sk_sp< GrDirectContext > GetMainContext() const =0
Accessor for the Skia context associated with IOSSurfaces and the raster thread.
virtual std::unique_ptr< GLContextResult > MakeCurrent()=0
When using client rendering APIs whose contexts need to be bound to a specific thread,...
virtual std::shared_ptr< impeller::Context > GetImpellerContext() const
virtual ~IOSContext()
Collects the context object. This must happen on the thread on which this object was created.
MsaaSampleCount GetMsaaSampleCount() const
virtual IOSRenderingBackend GetBackend() const
Get the rendering backend used by this context.