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sksg::ShaderEffect Member List

This is the complete list of members for sksg::ShaderEffect, including all inherited members.

bounds() constsksg::Nodeinlineprotected
EffectNode(sk_sp< RenderNode >, uint32_t inval_traits=0)sksg::EffectNodeexplicitprotected
fInvalObserversksg::Node
fInvalObserverArraysksg::Node
getChild() constsksg::EffectNodeinlineprotected
hasInval() constsksg::Nodeinlineprotected
invalidate(bool damage=true)sksg::Node
InvalTraits enum namesksg::Nodeprotected
isVisible() constsksg::RenderNode
kBubbleDamage_Trait enum valuesksg::Nodeprotected
kOverrideDamage_Trait enum valuesksg::Nodeprotected
Make(sk_sp< RenderNode > child, sk_sp< Shader > shader=nullptr)sksg::ShaderEffectstatic
Node(uint32_t invalTraits)sksg::Nodeexplicitprotected
nodeAt(const SkPoint &point) constsksg::RenderNode
observeInval(const sk_sp< Node > &)sksg::Nodeprotected
onNodeAt(const SkPoint &) const overridesksg::EffectNodeprotectedvirtual
onRender(SkCanvas *, const RenderContext *) const overridesksg::ShaderEffectprotectedvirtual
onRevalidate(InvalidationController *, const SkMatrix &) overridesksg::ShaderEffectprotectedvirtual
ref() constSkRefCntBaseinline
render(SkCanvas *, const RenderContext *=nullptr) constsksg::RenderNode
RenderNode(uint32_t inval_traits=0)sksg::RenderNodeexplicitprotected
revalidate(InvalidationController *, const SkMatrix &)sksg::Node
setShader(sk_sp< Shader >)sksg::ShaderEffect
setVisible(bool)sksg::RenderNode
SkRefCntBase()SkRefCntBaseinline
unique() constSkRefCntBaseinline
unobserveInval(const sk_sp< Node > &)sksg::Nodeprotected
unref() constSkRefCntBaseinline
~EffectNode() overridesksg::EffectNodeprotected
~Node() overridesksg::Nodeprotected
~ShaderEffect() overridesksg::ShaderEffect
~SkRefCntBase()SkRefCntBaseinlinevirtual