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This is the complete list of members for sksg::ShaderEffect, including all inherited members.
bounds() const | sksg::Node | inlineprotected |
EffectNode(sk_sp< RenderNode >, uint32_t inval_traits=0) | sksg::EffectNode | explicitprotected |
fInvalObserver | sksg::Node | |
fInvalObserverArray | sksg::Node | |
getChild() const | sksg::EffectNode | inlineprotected |
hasInval() const | sksg::Node | inlineprotected |
invalidate(bool damage=true) | sksg::Node | |
InvalTraits enum name | sksg::Node | protected |
isVisible() const | sksg::RenderNode | |
kBubbleDamage_Trait enum value | sksg::Node | protected |
kOverrideDamage_Trait enum value | sksg::Node | protected |
Make(sk_sp< RenderNode > child, sk_sp< Shader > shader=nullptr) | sksg::ShaderEffect | static |
Node(uint32_t invalTraits) | sksg::Node | explicitprotected |
nodeAt(const SkPoint &point) const | sksg::RenderNode | |
observeInval(const sk_sp< Node > &) | sksg::Node | protected |
onNodeAt(const SkPoint &) const override | sksg::EffectNode | protectedvirtual |
onRender(SkCanvas *, const RenderContext *) const override | sksg::ShaderEffect | protectedvirtual |
onRevalidate(InvalidationController *, const SkMatrix &) override | sksg::ShaderEffect | protectedvirtual |
ref() const | SkRefCntBase | inline |
render(SkCanvas *, const RenderContext *=nullptr) const | sksg::RenderNode | |
RenderNode(uint32_t inval_traits=0) | sksg::RenderNode | explicitprotected |
revalidate(InvalidationController *, const SkMatrix &) | sksg::Node | |
setShader(sk_sp< Shader >) | sksg::ShaderEffect | |
setVisible(bool) | sksg::RenderNode | |
SkRefCntBase() | SkRefCntBase | inline |
unique() const | SkRefCntBase | inline |
unobserveInval(const sk_sp< Node > &) | sksg::Node | protected |
unref() const | SkRefCntBase | inline |
~EffectNode() override | sksg::EffectNode | protected |
~Node() override | sksg::Node | protected |
~ShaderEffect() override | sksg::ShaderEffect | |
~SkRefCntBase() | SkRefCntBase | inlinevirtual |