Flutter Engine
The Flutter Engine
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#include <SkSGRenderEffect.h>
Public Member Functions | |
~ShaderEffect () override | |
void | setShader (sk_sp< Shader >) |
Public Member Functions inherited from sksg::RenderNode | |
void | render (SkCanvas *, const RenderContext *=nullptr) const |
const RenderNode * | nodeAt (const SkPoint &point) const |
bool | isVisible () const |
void | setVisible (bool) |
Public Member Functions inherited from sksg::Node | |
const SkRect & | revalidate (InvalidationController *, const SkMatrix &) |
void | invalidate (bool damage=true) |
Public Member Functions inherited from SkRefCntBase | |
SkRefCntBase () | |
virtual | ~SkRefCntBase () |
bool | unique () const |
void | ref () const |
void | unref () const |
Static Public Member Functions | |
static sk_sp< ShaderEffect > | Make (sk_sp< RenderNode > child, sk_sp< Shader > shader=nullptr) |
Protected Member Functions | |
void | onRender (SkCanvas *, const RenderContext *) const override |
SkRect | onRevalidate (InvalidationController *, const SkMatrix &) override |
Protected Member Functions inherited from sksg::EffectNode | |
EffectNode (sk_sp< RenderNode >, uint32_t inval_traits=0) | |
~EffectNode () override | |
void | onRender (SkCanvas *, const RenderContext *) const override |
const RenderNode * | onNodeAt (const SkPoint &) const override |
SkRect | onRevalidate (InvalidationController *, const SkMatrix &) override |
const sk_sp< RenderNode > & | getChild () const |
Protected Member Functions inherited from sksg::RenderNode | |
RenderNode (uint32_t inval_traits=0) | |
virtual void | onRender (SkCanvas *, const RenderContext *) const =0 |
virtual const RenderNode * | onNodeAt (const SkPoint &p) const =0 |
Protected Member Functions inherited from sksg::Node | |
Node (uint32_t invalTraits) | |
~Node () override | |
const SkRect & | bounds () const |
bool | hasInval () const |
virtual SkRect | onRevalidate (InvalidationController *, const SkMatrix &ctm)=0 |
void | observeInval (const sk_sp< Node > &) |
void | unobserveInval (const sk_sp< Node > &) |
Additional Inherited Members | |
Protected Types inherited from sksg::Node | |
enum | InvalTraits { kBubbleDamage_Trait = 1 << 0 , kOverrideDamage_Trait = 1 << 1 } |
Attaches a shader to the render DAG.
Definition at line 64 of file SkSGRenderEffect.h.
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override |
Definition at line 54 of file SkSGRenderEffect.cpp.
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static |
Definition at line 41 of file SkSGRenderEffect.cpp.
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overrideprotectedvirtual |
Reimplemented from sksg::EffectNode.
Definition at line 79 of file SkSGRenderEffect.cpp.
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overrideprotectedvirtual |
Reimplemented from sksg::EffectNode.
Definition at line 71 of file SkSGRenderEffect.cpp.
Definition at line 60 of file SkSGRenderEffect.cpp.