Flutter Engine
The Flutter Engine
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#include <ios_context_metal_skia.h>
Public Member Functions | |
IOSContextMetalSkia () | |
~IOSContextMetalSkia () | |
fml::scoped_nsobject< FlutterDarwinContextMetalSkia > | GetDarwinContext () const |
IOSRenderingBackend | GetBackend () const override |
Get the rendering backend used by this context. More... | |
sk_sp< GrDirectContext > | GetMainContext () const override |
Accessor for the Skia context associated with IOSSurfaces and the raster thread. More... | |
sk_sp< GrDirectContext > | GetResourceContext () const |
Public Member Functions inherited from flutter::IOSContext | |
virtual | ~IOSContext () |
Collects the context object. This must happen on the thread on which this object was created. More... | |
virtual IOSRenderingBackend | GetBackend () const |
Get the rendering backend used by this context. More... | |
virtual sk_sp< GrDirectContext > | CreateResourceContext ()=0 |
Create a resource context for use on the IO task runner. This resource context is used by Skia to upload texture to asynchronously and collect resources that are no longer needed on the render task runner. More... | |
virtual std::unique_ptr< GLContextResult > | MakeCurrent ()=0 |
When using client rendering APIs whose contexts need to be bound to a specific thread, the engine will call this method to give the on-screen context a chance to bind to the current thread. More... | |
virtual std::unique_ptr< Texture > | CreateExternalTexture (int64_t texture_id, fml::scoped_nsobject< NSObject< FlutterTexture > > texture)=0 |
Creates an external texture proxy of the appropriate client rendering API. More... | |
virtual sk_sp< GrDirectContext > | GetMainContext () const =0 |
Accessor for the Skia context associated with IOSSurfaces and the raster thread. More... | |
virtual std::shared_ptr< impeller::Context > | GetImpellerContext () const |
Additional Inherited Members | |
Static Public Member Functions inherited from flutter::IOSContext | |
static std::unique_ptr< IOSContext > | Create (IOSRenderingAPI api, IOSRenderingBackend backend, const std::shared_ptr< const fml::SyncSwitch > &is_gpu_disabled_sync_switch) |
Create an iOS context object capable of creating the on-screen and off-screen GPU context for use by Skia. More... | |
Protected Member Functions inherited from flutter::IOSContext | |
IOSContext () | |
Definition at line 21 of file ios_context_metal_skia.h.
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explicit |
Definition at line 19 of file ios_context_metal_skia.mm.
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default |
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overridevirtual |
Get the rendering backend used by this context.
Reimplemented from flutter::IOSContext.
Definition at line 30 of file ios_context_metal_skia.mm.
fml::scoped_nsobject< FlutterDarwinContextMetalSkia > flutter::IOSContextMetalSkia::GetDarwinContext | ( | ) | const |
Definition at line 26 of file ios_context_metal_skia.mm.
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overridevirtual |
Accessor for the Skia context associated with IOSSurfaces and the raster thread.
There can be any number of resource contexts but this is the one context that will be used by surfaces to draw to the screen from the raster thread.
nullptr
on failure. Implements flutter::IOSContext.
Definition at line 34 of file ios_context_metal_skia.mm.
sk_sp< GrDirectContext > flutter::IOSContextMetalSkia::GetResourceContext | ( | ) | const |
Definition at line 38 of file ios_context_metal_skia.mm.