8 persp.
setAll(0.9839f, 0, 0, 0.2246f, 0.6829f, 0, 0.0002352f, -0.0003844f, 1);
11 canvas->
scale(375, 375);
13 const char text[] =
"SKIA";
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
void translate(SkScalar dx, SkScalar dy)
void scale(SkScalar sx, SkScalar sy)
void concat(const SkMatrix &matrix)
void drawString(const char str[], SkScalar x, SkScalar y, const SkFont &font, const SkPaint &paint)
SkMatrix & setAll(SkScalar scaleX, SkScalar skewX, SkScalar transX, SkScalar skewY, SkScalar scaleY, SkScalar transY, SkScalar persp0, SkScalar persp1, SkScalar persp2)
#define REG_FIDDLE(NAME, W, H, TEXT, I)