REG_FIDDLE(Image_makeShader, 256, 256, false, 4)
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
void drawPaint(const SkPaint &paint)
sk_sp< SkShader > makeShader(SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions &, const SkMatrix *localMatrix=nullptr) const
unsigned useCenter Optional< SkMatrix > matrix
sk_sp< const SkImage > image