Flutter Engine
The Flutter Engine
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#include "src/gpu/ganesh/ops/DrawMeshOp.h"
#include "include/core/SkData.h"
#include "include/core/SkMesh.h"
#include "src/base/SkArenaAlloc.h"
#include "src/core/SkMeshPriv.h"
#include "src/core/SkRuntimeEffectPriv.h"
#include "src/core/SkVerticesPriv.h"
#include "src/gpu/BufferWriter.h"
#include "src/gpu/KeyBuilder.h"
#include "src/gpu/ganesh/GrGeometryProcessor.h"
#include "src/gpu/ganesh/GrMeshBuffers.h"
#include "src/gpu/ganesh/GrOpFlushState.h"
#include "src/gpu/ganesh/GrProgramInfo.h"
#include "src/gpu/ganesh/effects/GrTextureEffect.h"
#include "src/gpu/ganesh/glsl/GrGLSLColorSpaceXformHelper.h"
#include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/ganesh/glsl/GrGLSLProgramBuilder.h"
#include "src/gpu/ganesh/glsl/GrGLSLVarying.h"
#include "src/gpu/ganesh/glsl/GrGLSLVertexGeoBuilder.h"
#include "src/gpu/ganesh/ops/GrSimpleMeshDrawOpHelper.h"
#include "src/sksl/codegen/SkSLPipelineStageCodeGenerator.h"
#include "src/sksl/ir/SkSLProgram.h"
#include "src/sksl/ir/SkSLVarDeclarations.h"
Go to the source code of this file.
Namespaces | |
namespace | skgpu |
namespace | skgpu::ganesh |
namespace | skgpu::ganesh::DrawMeshOp |
Functions | |
GrOp::Owner | skgpu::ganesh::DrawMeshOp::Make (GrRecordingContext *context, GrPaint &&paint, const SkMesh &mesh, TArray< std::unique_ptr< GrFragmentProcessor > > children, const SkMatrix &viewMatrix, GrAAType aaType, sk_sp< GrColorSpaceXform > colorSpaceXform) |
GrOp::Owner | skgpu::ganesh::DrawMeshOp::Make (GrRecordingContext *context, GrPaint &&paint, sk_sp< SkVertices > vertices, const GrPrimitiveType *overridePrimitiveType, const SkMatrix &viewMatrix, GrAAType aaType, sk_sp< GrColorSpaceXform > colorSpaceXform) |