Go to the source code of this file.
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| DEF_BENCH (return new DrawBitmapAABench(false, SkMatrix::I(), "ident");) DEF_BENCH(return new DrawBitmapAABench(false |
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| DEF_BENCH (return new DrawBitmapAABench(false, SkMatrix::Translate(17.5f, 17.5f), "translate");) DEF_BENCH(SkMatrix m |
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m | reset () |
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m | preRotate (15) |
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return new | DrawBitmapAABench (false, m, "rotate") |
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| DEF_BENCH (return new DrawBitmapAABench(true, SkMatrix::I(), "ident");) DEF_BENCH(return new DrawBitmapAABench(true |
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| DEF_BENCH (return new DrawBitmapAABench(true, SkMatrix::Translate(17.5f, 17.5f), "translate");) DEF_BENCH(SkMatrix m |
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return new | DrawBitmapAABench (true, m, "rotate") |
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◆ DEF_BENCH() [1/4]
◆ DEF_BENCH() [2/4]
◆ DEF_BENCH() [3/4]
◆ DEF_BENCH() [4/4]
◆ DrawBitmapAABench() [1/2]
◆ DrawBitmapAABench() [2/2]
◆ preRotate()
◆ reset()
◆ scale