constexpr SkColor SK_ColorYELLOW
constexpr SkColor SK_ColorBLUE
static constexpr SkColor SkColorSetA(SkColor c, U8CPU a)
constexpr SkColor SK_ColorRED
constexpr SkColor SK_ColorGREEN
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
int saveLayer(const SkRect *bounds, const SkPaint *paint)
void translate(SkScalar dx, SkScalar dy)
void drawColor(SkColor color, SkBlendMode mode=SkBlendMode::kSrcOver)
void drawCircle(SkScalar cx, SkScalar cy, SkScalar radius, const SkPaint &paint)
static sk_sp< SkShader > MakeRadial(const SkPoint ¢er, SkScalar radius, const SkColor colors[], const SkScalar pos[], int count, SkTileMode mode, uint32_t flags=0, const SkMatrix *localMatrix=nullptr)
#define REG_FIDDLE(NAME, W, H, TEXT, I)