4REG_FIDDLE(Canvas_saveLayerAlpha, 256, 256,
false, 0) {
REG_FIDDLE(Canvas_saveLayerAlpha, 256, 256, false, 0)
constexpr SkColor SK_ColorBLUE
constexpr SkColor SK_ColorRED
constexpr SkColor SK_ColorGREEN
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
int saveLayerAlpha(const SkRect *bounds, U8CPU alpha)
void drawCircle(SkScalar cx, SkScalar cy, SkScalar radius, const SkPaint &paint)