Flutter Engine
The Flutter Engine
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#include <SkSGDraw.h>
Static Public Member Functions | |
static sk_sp< Draw > | Make (sk_sp< GeometryNode > geo, sk_sp< PaintNode > paint) |
Protected Member Functions | |
Draw (sk_sp< GeometryNode >, sk_sp< PaintNode > paint) | |
~Draw () override | |
void | onRender (SkCanvas *, const RenderContext *) const override |
const RenderNode * | onNodeAt (const SkPoint &) const override |
SkRect | onRevalidate (InvalidationController *, const SkMatrix &) override |
Protected Member Functions inherited from sksg::RenderNode | |
RenderNode (uint32_t inval_traits=0) | |
virtual void | onRender (SkCanvas *, const RenderContext *) const =0 |
virtual const RenderNode * | onNodeAt (const SkPoint &p) const =0 |
Protected Member Functions inherited from sksg::Node | |
Node (uint32_t invalTraits) | |
~Node () override | |
const SkRect & | bounds () const |
bool | hasInval () const |
virtual SkRect | onRevalidate (InvalidationController *, const SkMatrix &ctm)=0 |
void | observeInval (const sk_sp< Node > &) |
void | unobserveInval (const sk_sp< Node > &) |
Additional Inherited Members | |
Public Member Functions inherited from sksg::RenderNode | |
void | render (SkCanvas *, const RenderContext *=nullptr) const |
const RenderNode * | nodeAt (const SkPoint &point) const |
bool | isVisible () const |
void | setVisible (bool) |
Public Member Functions inherited from sksg::Node | |
const SkRect & | revalidate (InvalidationController *, const SkMatrix &) |
void | invalidate (bool damage=true) |
Public Member Functions inherited from SkRefCntBase | |
SkRefCntBase () | |
virtual | ~SkRefCntBase () |
bool | unique () const |
void | ref () const |
void | unref () const |
Protected Types inherited from sksg::Node | |
enum | InvalTraits { kBubbleDamage_Trait = 1 << 0 , kOverrideDamage_Trait = 1 << 1 } |
Concrete rendering node.
Wraps and draws a [geometry, paint] tuple.
Think Skia SkCanvas::drawFoo(foo, paint) calls.
Definition at line 33 of file SkSGDraw.h.
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protected |
Definition at line 23 of file SkSGDraw.cpp.
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overrideprotected |
Definition at line 30 of file SkSGDraw.cpp.
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inlinestatic |
Definition at line 35 of file SkSGDraw.h.
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overrideprotectedvirtual |
Implements sksg::RenderNode.
Definition at line 49 of file SkSGDraw.cpp.
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overrideprotectedvirtual |
Implements sksg::RenderNode.
Definition at line 35 of file SkSGDraw.cpp.
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overrideprotectedvirtual |
Implements sksg::Node.
Definition at line 68 of file SkSGDraw.cpp.