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gpu_surface_software_delegate.h
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_SHELL_GPU_GPU_SURFACE_SOFTWARE_DELEGATE_H_
6#define FLUTTER_SHELL_GPU_GPU_SURFACE_SOFTWARE_DELEGATE_H_
7
8#include "flutter/flow/embedded_views.h"
9#include "flutter/fml/macros.h"
11
12namespace flutter {
13
14//------------------------------------------------------------------------------
15/// @brief Interface implemented by all platform surfaces that can present
16/// a software backing store to the "screen". The GPU surface
17/// abstraction (which abstracts the client rendering API) uses this
18/// delegation pattern to tell the platform surface (which abstracts
19/// how backing stores fulfilled by the selected client rendering
20/// API end up on the "screen" on a particular platform) when the
21/// rasterizer needs to allocate and present the software backing
22/// store.
23///
24/// @see |IOSSurfaceSoftware|, |AndroidSurfaceSoftware|,
25/// |EmbedderSurfaceSoftware|.
26///
28 public:
30
31 //----------------------------------------------------------------------------
32 /// @brief Called when the GPU surface needs a new buffer to render a new
33 /// frame into.
34 ///
35 /// @param[in] size The size of the frame.
36 ///
37 /// @return A raster surface returned by the platform.
38 ///
40
41 //----------------------------------------------------------------------------
42 /// @brief Called by the platform when a frame has been rendered into the
43 /// backing store and the platform must display it on-screen.
44 ///
45 /// @param[in] backing_store The software backing store to present.
46 ///
47 /// @return Returns if the platform could present the backing store onto
48 /// the screen.
49 ///
50 virtual bool PresentBackingStore(sk_sp<SkSurface> backing_store) = 0;
51};
52
53} // namespace flutter
54
55#endif // FLUTTER_SHELL_GPU_GPU_SURFACE_SOFTWARE_DELEGATE_H_
Interface implemented by all platform surfaces that can present a software backing store to the "scre...
virtual sk_sp< SkSurface > AcquireBackingStore(const SkISize &size)=0
Called when the GPU surface needs a new buffer to render a new frame into.
virtual bool PresentBackingStore(sk_sp< SkSurface > backing_store)=0
Called by the platform when a frame has been rendered into the backing store and the platform must di...
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Definition switches.h:259