Flutter Engine
The Flutter Engine
impeller
renderer
backend
vulkan
limits_vk.h
Go to the documentation of this file.
1
#ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_LIMITS_VK_H_
2
#define FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_LIMITS_VK_H_
3
4
#include <stdint.h>
5
6
namespace
impeller
{
7
8
// Maximum size to use VMA image suballocation. Any allocation greater than or
9
// equal to this value will use a dedicated VkDeviceMemory.
10
//
11
// This value was taken from ANGLE.
12
constexpr
size_t
kImageSizeThresholdForDedicatedMemoryAllocation
=
13
4 * 1024 * 1024;
14
15
}
// namespace impeller
16
17
#endif
// FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_LIMITS_VK_H_
impeller
Definition:
texture.h:18
impeller::kImageSizeThresholdForDedicatedMemoryAllocation
constexpr size_t kImageSizeThresholdForDedicatedMemoryAllocation
Definition:
limits_vk.h:12
Generated on Sun Jun 23 2024 21:55:03 for Flutter Engine by
1.9.4