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embedder_surface_gl.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "flutter/shell/platform/embedder/embedder_surface_gl.h"
6
7#include <utility>
8
9#include "flutter/shell/common/shell_io_manager.h"
10
11namespace flutter {
12
14 GLDispatchTable gl_dispatch_table,
15 bool fbo_reset_after_present,
16 std::shared_ptr<EmbedderExternalViewEmbedder> external_view_embedder)
17 : gl_dispatch_table_(std::move(gl_dispatch_table)),
18 fbo_reset_after_present_(fbo_reset_after_present),
19 external_view_embedder_(std::move(external_view_embedder)) {
20 // Make sure all required members of the dispatch table are checked.
21 if (!gl_dispatch_table_.gl_make_current_callback ||
22 !gl_dispatch_table_.gl_clear_current_callback ||
23 !gl_dispatch_table_.gl_present_callback ||
24 !gl_dispatch_table_.gl_fbo_callback ||
25 !gl_dispatch_table_.gl_populate_existing_damage) {
26 return;
27 }
28
29 valid_ = true;
30}
31
33
34// |EmbedderSurface|
36 return valid_;
37}
38
39// |GPUSurfaceGLDelegate|
40std::unique_ptr<GLContextResult> EmbedderSurfaceGL::GLContextMakeCurrent() {
41 return std::make_unique<GLContextDefaultResult>(
42 gl_dispatch_table_.gl_make_current_callback());
43}
44
45// |GPUSurfaceGLDelegate|
47 return gl_dispatch_table_.gl_clear_current_callback();
48}
49
50// |GPUSurfaceGLDelegate|
52 // Pass the present information to the embedder present callback.
53 return gl_dispatch_table_.gl_present_callback(present_info);
54}
55
56// |GPUSurfaceGLDelegate|
58 // Get the FBO ID using the gl_fbo_callback and then get exiting damage by
59 // passing that ID to the gl_populate_existing_damage.
60 return gl_dispatch_table_.gl_populate_existing_damage(
61 gl_dispatch_table_.gl_fbo_callback(frame_info));
62}
63
64// |GPUSurfaceGLDelegate|
66 return fbo_reset_after_present_;
67}
68
69// |GPUSurfaceGLDelegate|
71 auto callback = gl_dispatch_table_.gl_surface_transformation_callback;
72 if (!callback) {
73 SkMatrix matrix;
74 matrix.setIdentity();
75 return matrix;
76 }
77 return callback();
78}
79
80// |GPUSurfaceGLDelegate|
84
85// |GPUSurfaceGLDelegate|
87 const {
88 // Enable partial repaint by default on the embedders.
91 info.supports_partial_repaint =
92 gl_dispatch_table_.gl_populate_existing_damage != nullptr;
93 return info;
94}
95
96// |EmbedderSurface|
97std::unique_ptr<Surface> EmbedderSurfaceGL::CreateGPUSurface() {
98 const bool render_to_surface = !external_view_embedder_;
99 return std::make_unique<GPUSurfaceGLSkia>(
100 this, // GPU surface GL delegate
101 render_to_surface // render to surface
102 );
103}
104
105// |EmbedderSurface|
107 auto callback = gl_dispatch_table_.gl_make_resource_current_callback;
108 if (callback && callback()) {
111 return context;
112 } else {
114 << "Internal error: Resource context available but could not create "
115 "a compatible Skia context.";
116 return nullptr;
117 }
118 }
119
120 // The callback was not available or failed.
122 << "Could not create a resource context for async texture uploads. "
123 "Expect degraded performance. Set a valid make_resource_current "
124 "callback on FlutterOpenGLRendererConfig.";
125 return nullptr;
126}
127
128} // namespace flutter
static void info(const char *fmt,...) SK_PRINTF_LIKE(1
Definition DM.cpp:213
GLProcResolver GetGLProcResolver() const override
bool GLContextPresent(const GLPresentInfo &present_info) override
SkMatrix GLContextSurfaceTransformation() const override
GLFBOInfo GLContextFBO(GLFrameInfo frame_info) const override
std::unique_ptr< GLContextResult > GLContextMakeCurrent() override
sk_sp< GrDirectContext > CreateResourceContext() const override
bool IsValid() const override
SurfaceFrame::FramebufferInfo GLContextFramebufferInfo() const override
bool GLContextFBOResetAfterPresent() const override
EmbedderSurfaceGL(GLDispatchTable gl_dispatch_table, bool fbo_reset_after_present, std::shared_ptr< EmbedderExternalViewEmbedder > external_view_embedder)
std::unique_ptr< Surface > CreateGPUSurface() override
std::function< void *(const char *)> GLProcResolver
virtual sk_sp< const GrGLInterface > GetGLInterface() const
static sk_sp< GrDirectContext > CreateCompatibleResourceLoadingContext(GrBackendApi backend, const sk_sp< const GrGLInterface > &gl_interface)
FlKeyEvent uint64_t FlKeyResponderAsyncCallback callback
#define FML_LOG(severity)
Definition logging.h:82
Definition ref_ptr.h:256
std::function< bool(GLPresentInfo)> gl_present_callback
std::function< bool(void)> gl_clear_current_callback
std::function< void *(const char *)> gl_proc_resolver
std::function< bool(void)> gl_make_resource_current_callback
std::function< bool(void)> gl_make_current_callback
std::function< intptr_t(GLFrameInfo)> gl_fbo_callback
std::function< SkMatrix(void)> gl_surface_transformation_callback
std::function< GLFBOInfo(intptr_t)> gl_populate_existing_damage
#define ERROR(message)