10 paint.setShader(
nullptr);
REG_FIDDLE(Paint_setShader, 256, 64, false, 0)
constexpr SkColor SK_ColorBLUE
constexpr SkColor SK_ColorRED
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
void drawRect(const SkRect &rect, const SkPaint &paint)
void translate(SkScalar dx, SkScalar dy)
SK_API sk_sp< SkShader > Color(SkColor)
static constexpr SkRect MakeWH(float w, float h)