11 paint.setShader(
nullptr);
constexpr SkColor SK_ColorBLUE
constexpr SkColor SK_ColorRED
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
void drawRect(const SkRect &rect, const SkPaint &paint)
void translate(SkScalar dx, SkScalar dy)
#define REG_FIDDLE(NAME, W, H, TEXT, I)
static constexpr SkRect MakeWH(float w, float h)