#include <SkSLRasterPipelineBuilder.h>
◆ ~Callbacks()
virtual SkSL::RP::Callbacks::~Callbacks |
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virtualdefault |
◆ appendBlender()
virtual bool SkSL::RP::Callbacks::appendBlender |
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int |
index | ) |
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pure virtual |
◆ appendColorFilter()
virtual bool SkSL::RP::Callbacks::appendColorFilter |
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int |
index | ) |
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pure virtual |
◆ appendShader()
virtual bool SkSL::RP::Callbacks::appendShader |
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int |
index | ) |
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pure virtual |
◆ fromLinearSrgb()
virtual void SkSL::RP::Callbacks::fromLinearSrgb |
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const void * |
color | ) |
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pure virtual |
◆ toLinearSrgb()
virtual void SkSL::RP::Callbacks::toLinearSrgb |
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const void * |
color | ) |
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pure virtual |
The documentation for this class was generated from the following file: