Flutter Engine
The Flutter Engine
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#include "impeller/entity/contents/runtime_effect_contents.h"
#include <algorithm>
#include <future>
#include <memory>
#include "flutter/fml/logging.h"
#include "flutter/fml/make_copyable.h"
#include "impeller/base/validation.h"
#include "impeller/core/formats.h"
#include "impeller/core/runtime_types.h"
#include "impeller/core/shader_types.h"
#include "impeller/entity/contents/content_context.h"
#include "impeller/entity/runtime_effect.vert.h"
#include "impeller/renderer/capabilities.h"
#include "impeller/renderer/pipeline_library.h"
#include "impeller/renderer/render_pass.h"
#include "impeller/renderer/shader_function.h"
#include "impeller/renderer/vertex_descriptor.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
Functions | |
static ShaderType | impeller::GetShaderType (RuntimeUniformType type) |
static std::shared_ptr< ShaderMetadata > | impeller::MakeShaderMetadata (const RuntimeUniformDescription &uniform) |