28 auto state = fState.load(std::memory_order_acquire);
35 if (
state == NotStarted && fState.compare_exchange_strong(
state, Claimed,
36 std::memory_order_relaxed,
37 std::memory_order_relaxed)) {
39 fn(std::forward<Args>(
args)...);
40 return fState.store(Done, std::memory_order_release);
46 while (fState.load(std::memory_order_acquire) != Done) { }