constexpr SkColor SK_ColorWHITE
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
void drawPaint(const SkPaint &paint)
void clear(SkColor color)
SK_API sk_sp< SkShader > MakeFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY, int numOctaves, SkScalar seed, const SkISize *tileSize=nullptr)
REG_FIDDLE(skpaint_perlin, 256, 256, false, 0)