REG_FIDDLE(Canvas_saveLayer_3, 256, 256, false, 3)
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
int saveLayer(const SkRect *bounds, const SkPaint *paint)
@ kInitWithPrevious_SaveLayerFlag
initializes with previous contents
void drawImage(const SkImage *image, SkScalar left, SkScalar top)
void drawCircle(SkScalar cx, SkScalar cy, SkScalar radius, const SkPaint &paint)
sk_sp< const SkImage > image
SaveLayerFlags fSaveLayerFlags