static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
int saveLayer(const SkRect *bounds, const SkPaint *paint)
@ kInitWithPrevious_SaveLayerFlag
initializes with previous contents
void drawImage(const SkImage *image, SkScalar left, SkScalar top)
void drawCircle(SkScalar cx, SkScalar cy, SkScalar radius, const SkPaint &paint)
#define REG_FIDDLE(NAME, W, H, TEXT, I)
SaveLayerFlags fSaveLayerFlags