REG_FIDDLE(Canvas_saveLayer_4, 256, 256, false, 3)
constexpr SkColor SK_ColorBLUE
constexpr SkColor SK_ColorRED
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
int saveLayer(const SkRect *bounds, const SkPaint *paint)
void drawRect(const SkRect &rect, const SkPaint &paint)
void setColor(SkColor color)
static constexpr SkRect MakeLTRB(float l, float t, float r, float b)