5#ifndef FLUTTER_SHELL_GPU_GPU_SURFACE_GL_IMPELLER_H_
6#define FLUTTER_SHELL_GPU_GPU_SURFACE_GL_IMPELLER_H_
8#include "flutter/common/graphics/gl_context_switch.h"
9#include "flutter/flow/surface.h"
10#include "flutter/fml/macros.h"
11#include "flutter/fml/memory/weak_ptr.h"
12#include "flutter/impeller/aiks/aiks_context.h"
13#include "flutter/impeller/renderer/context.h"
14#include "flutter/shell/gpu/gpu_surface_gl_delegate.h"
22 std::shared_ptr<impeller::Context> context,
23 bool render_to_surface);
33 std::shared_ptr<impeller::Context> impeller_context_;
34 bool render_to_surface_ =
true;
35 std::shared_ptr<impeller::Renderer> impeller_renderer_;
36 std::shared_ptr<impeller::AiksContext> aiks_context_;
37 bool is_valid_ =
false;
41 std::unique_ptr<SurfaceFrame> AcquireFrame(
const SkISize&
size)
override;
44 SkMatrix GetRootTransformation()
const override;
50 std::unique_ptr<GLContextResult> MakeRenderContextCurrent()
override;
53 bool ClearRenderContext()
override;
56 bool AllowsDrawingWhenGpuDisabled()
const override;
59 bool EnableRasterCache()
const override;
62 std::shared_ptr<impeller::AiksContext> GetAiksContext()
const override;
GPUSurfaceGLImpeller(GPUSurfaceGLDelegate *delegate, std::shared_ptr< impeller::Context > context, bool render_to_surface)
~GPUSurfaceGLImpeller() override
Abstract Base Class that represents where we will be rendering content.
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