36 VkRenderPass compatibleRenderPass,
37 bool overrideSubpassForResolveLoad);
49 bool overrideSupbassForResolveLoad);
52 int loadShadersFromCache(
SkReadBuffer* cached, VkShaderModule outShaderModules[],
55 void storeShadersInCache(
const std::string shaders[],
60 const std::string& sksl,
61 VkShaderModule* shaderModule,
64 std::string* outSPIRV,
69 VkShaderModule* shaderModule,