Flutter Engine
The Flutter Engine
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#include "src/gpu/PipelineUtils.h"
#include "include/gpu/ShaderErrorHandler.h"
#include "include/private/base/SkDebug.h"
#include "src/sksl/SkSLCompiler.h"
#include "src/sksl/ir/SkSLProgram.h"
#include "src/utils/SkShaderUtils.h"
#include <memory>
#include <string>
Go to the source code of this file.
Namespaces | |
namespace | skgpu |
Functions | |
bool | skgpu::SkSLToBackend (const SkSL::ShaderCaps *caps, bool(*toBackend)(SkSL::Program &, const SkSL::ShaderCaps *, std::string *), const char *backendLabel, const std::string &sksl, SkSL::ProgramKind programKind, const SkSL::ProgramSettings &settings, std::string *output, SkSL::ProgramInterface *outInterface, ShaderErrorHandler *errorHandler) |