5#include "flutter/flow/surface.h"
14 return std::make_unique<GLContextDefaultResult>(
true);
virtual bool EnableRasterCache() const
virtual bool AllowsDrawingWhenGpuDisabled() const
virtual SurfaceData GetSurfaceData() const
virtual bool ClearRenderContext()
virtual std::shared_ptr< impeller::AiksContext > GetAiksContext() const
virtual std::unique_ptr< GLContextResult > MakeRenderContextCurrent()
A screenshot of the surface's raw data.