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GrD3DPipelineStateBuilder Member List

This is the complete list of members for GrD3DPipelineStateBuilder, including all inherited members.

addFeature(GrShaderFlags shaders, uint32_t featureBit, const char *extensionName)GrGLSLProgramBuilderprotected
addRTFlipUniform(const char *name)GrGLSLProgramBuilder
advanceStage()GrGLSLProgramBuilderinline
appendUniformDecls(GrShaderFlags visibility, SkString *) constGrGLSLProgramBuilder
caps() const overrideGrD3DPipelineStateBuildervirtual
desc() constGrGLSLProgramBuilderinline
emitAndInstallProcs()GrGLSLProgramBuilderprotected
emitTextureSamplersForFPs(const GrFragmentProcessor &fp, GrFragmentProcessor::ProgramImpl &impl, int *samplerIndex)GrGLSLProgramBuilder
fDescGrGLSLProgramBuilder
fDstTextureOriginGrGLSLProgramBuilder
fDstTextureSamplerHandleGrGLSLProgramBuilder
fFPImplsGrGLSLProgramBuilder
fFSGrGLSLProgramBuilder
fGPImplGrGLSLProgramBuilder
finalizeFragmentSecondaryColor(GrShaderVar &outputColor) overrideGrD3DPipelineStateBuildervirtual
finalizeShaders()GrGLSLProgramBuilderprotected
fProgramInfoGrGLSLProgramBuilder
fragColorIsInOut() constGrGLSLProgramBuilderinlineprotected
fragmentProcessorHasCoordsParam(const GrFragmentProcessor *) constGrGLSLProgramBuilder
fUniformHandlesGrGLSLProgramBuilder
fVSGrGLSLProgramBuilder
fXPImplGrGLSLProgramBuilder
geometryProcessor() constGrGLSLProgramBuilderinline
gpu() constGrD3DPipelineStateBuilderinline
GrGLSLProgramBuilder(const GrProgramDesc &, const GrProgramInfo &)GrGLSLProgramBuilderexplicitprotected
hasPointSize() constGrGLSLProgramBuilderinline
inputSamplerSwizzle(SamplerHandle handle) constGrGLSLProgramBuilderinline
inputSamplerVariable(SamplerHandle handle) constGrGLSLProgramBuilderinline
invokeFP(const GrFragmentProcessor &fp, const GrFragmentProcessor::ProgramImpl &impl, const char *inputColor, const char *destColor, const char *coords) constGrGLSLProgramBuilder
kVarsPerBlockGrGLSLProgramBuilderstatic
MakeComputePipeline(GrD3DGpu *, GrD3DRootSignature *, const char *shader)GrD3DPipelineStateBuilderstatic
MakePipelineState(GrD3DGpu *, GrD3DRenderTarget *, const GrProgramDesc &, const GrProgramInfo &)GrD3DPipelineStateBuilderstatic
nameVariable(char prefix, const char *name, bool mangle=true)GrGLSLProgramBuilder
origin() constGrGLSLProgramBuilderinline
pipeline() constGrGLSLProgramBuilderinline
SamplerHandle typedefGrGLSLProgramBuilder
samplerSwizzle(SamplerHandle handle) constGrGLSLProgramBuilderinline
samplerVariable(SamplerHandle handle) constGrGLSLProgramBuilderinline
shaderCaps() constGrGLSLProgramBuilderinline
snapVerticesToPixelCenters() constGrGLSLProgramBuilderinline
UniformHandle typedefGrGLSLProgramBuilder
writeFPFunction(const GrFragmentProcessor &fp, GrFragmentProcessor::ProgramImpl &impl)GrGLSLProgramBuilder
~GrGLSLProgramBuilder()GrGLSLProgramBuildervirtual