addFeature(GrShaderFlags shaders, uint32_t featureBit, const char *extensionName) | GrGLSLProgramBuilder | protected |
addRTFlipUniform(const char *name) | GrGLSLProgramBuilder | |
advanceStage() | GrGLSLProgramBuilder | inline |
appendUniformDecls(GrShaderFlags visibility, SkString *) const | GrGLSLProgramBuilder | |
caps() const override | GrD3DPipelineStateBuilder | virtual |
desc() const | GrGLSLProgramBuilder | inline |
emitAndInstallProcs() | GrGLSLProgramBuilder | protected |
emitTextureSamplersForFPs(const GrFragmentProcessor &fp, GrFragmentProcessor::ProgramImpl &impl, int *samplerIndex) | GrGLSLProgramBuilder | |
fDesc | GrGLSLProgramBuilder | |
fDstTextureOrigin | GrGLSLProgramBuilder | |
fDstTextureSamplerHandle | GrGLSLProgramBuilder | |
fFPImpls | GrGLSLProgramBuilder | |
fFS | GrGLSLProgramBuilder | |
fGPImpl | GrGLSLProgramBuilder | |
finalizeFragmentSecondaryColor(GrShaderVar &outputColor) override | GrD3DPipelineStateBuilder | virtual |
finalizeShaders() | GrGLSLProgramBuilder | protected |
fProgramInfo | GrGLSLProgramBuilder | |
fragColorIsInOut() const | GrGLSLProgramBuilder | inlineprotected |
fragmentProcessorHasCoordsParam(const GrFragmentProcessor *) const | GrGLSLProgramBuilder | |
fUniformHandles | GrGLSLProgramBuilder | |
fVS | GrGLSLProgramBuilder | |
fXPImpl | GrGLSLProgramBuilder | |
geometryProcessor() const | GrGLSLProgramBuilder | inline |
gpu() const | GrD3DPipelineStateBuilder | inline |
GrGLSLProgramBuilder(const GrProgramDesc &, const GrProgramInfo &) | GrGLSLProgramBuilder | explicitprotected |
hasPointSize() const | GrGLSLProgramBuilder | inline |
inputSamplerSwizzle(SamplerHandle handle) const | GrGLSLProgramBuilder | inline |
inputSamplerVariable(SamplerHandle handle) const | GrGLSLProgramBuilder | inline |
invokeFP(const GrFragmentProcessor &fp, const GrFragmentProcessor::ProgramImpl &impl, const char *inputColor, const char *destColor, const char *coords) const | GrGLSLProgramBuilder | |
kVarsPerBlock | GrGLSLProgramBuilder | static |
MakeComputePipeline(GrD3DGpu *, GrD3DRootSignature *, const char *shader) | GrD3DPipelineStateBuilder | static |
MakePipelineState(GrD3DGpu *, GrD3DRenderTarget *, const GrProgramDesc &, const GrProgramInfo &) | GrD3DPipelineStateBuilder | static |
nameVariable(char prefix, const char *name, bool mangle=true) | GrGLSLProgramBuilder | |
origin() const | GrGLSLProgramBuilder | inline |
pipeline() const | GrGLSLProgramBuilder | inline |
SamplerHandle typedef | GrGLSLProgramBuilder | |
samplerSwizzle(SamplerHandle handle) const | GrGLSLProgramBuilder | inline |
samplerVariable(SamplerHandle handle) const | GrGLSLProgramBuilder | inline |
shaderCaps() const | GrGLSLProgramBuilder | inline |
snapVerticesToPixelCenters() const | GrGLSLProgramBuilder | inline |
UniformHandle typedef | GrGLSLProgramBuilder | |
writeFPFunction(const GrFragmentProcessor &fp, GrFragmentProcessor::ProgramImpl &impl) | GrGLSLProgramBuilder | |
~GrGLSLProgramBuilder() | GrGLSLProgramBuilder | virtual |