91 {
122 };
123
125 backgroundPaint.
setColor(backgroundColor);
130 paint.setColor(textColor);
133 font.setSubpixel(
true);
135 if (useGrad) {
139 }
143 }
144 }
SK_API const char * SkBlendMode_Name(SkBlendMode blendMode)
@ kExclusion
rc = s + d - two(s*d), ra = kSrcOver
@ kSaturation
saturation of source with hue and luminosity of destination
@ kColorBurn
darken destination to reflect source
@ kLighten
rc = s + d - min(s*da, d*sa), ra = kSrcOver
@ kHue
hue of source with saturation and luminosity of destination
@ kMultiply
r = s*(1-da) + d*(1-sa) + s*d
@ kColorDodge
brighten destination to reflect source
@ kSrcOver
r = s + (1-sa)*d
@ kXor
r = s*(1-da) + d*(1-sa)
@ kLuminosity
luminosity of source with hue and saturation of destination
@ kSoftLight
lighten or darken, depending on source
@ kDifference
rc = s + d - 2*(min(s*da, d*sa)), ra = kSrcOver
@ kOverlay
multiply or screen, depending on destination
@ kSrcATop
r = s*da + d*(1-sa)
@ kDstATop
r = d*sa + s*(1-da)
@ kDstOver
r = d + (1-da)*s
@ kColor
hue and saturation of source with luminosity of destination
@ kHardLight
multiply or screen, depending on source
@ kDarken
rc = s + d - max(s*da, d*sa), ra = kSrcOver
constexpr SkBlendMode gModes[]
void drawRect(const SkRect &rect, const SkPaint &paint)
void drawString(const char str[], SkScalar x, SkScalar y, const SkFont &font, const SkPaint &paint)
@ kSubpixelAntiAlias
glyph positioned in pixel using transparency
void setColor(SkColor color)
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font
Font Metadata and Metrics.
static sk_sp< SkShader > make_shader(const SkRect &bounds)
void setXYWH(float x, float y, float width, float height)
static SkRect MakeIWH(int w, int h)