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ShaderCodeDictionary.h File Reference
#include "include/core/SkBlendMode.h"
#include "include/core/SkSpan.h"
#include "include/core/SkTypes.h"
#include "include/private/base/SkMacros.h"
#include "include/private/base/SkTArray.h"
#include "include/private/base/SkThreadAnnotations.h"
#include "include/private/base/SkTo.h"
#include "src/base/SkArenaAlloc.h"
#include "src/base/SkEnumBitMask.h"
#include "src/base/SkSpinlock.h"
#include "src/core/SkKnownRuntimeEffects.h"
#include "src/core/SkTHash.h"
#include "src/gpu/Blend.h"
#include "src/gpu/graphite/BuiltInCodeSnippetID.h"
#include "src/gpu/graphite/PaintParamsKey.h"
#include "src/gpu/graphite/Uniform.h"
#include "src/gpu/graphite/UniquePaintParamsID.h"
#include <array>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <string>
#include <string_view>

Go to the source code of this file.

Classes

class  skgpu::graphite::TextureAndSampler
 
struct  skgpu::graphite::ShaderSnippet
 
struct  skgpu::graphite::ShaderSnippet::Args
 
class  skgpu::graphite::ShaderNode
 
class  skgpu::graphite::ShaderInfo
 
class  skgpu::graphite::ShaderCodeDictionary
 

Namespaces

namespace  skgpu
 
namespace  skgpu::graphite
 

Enumerations

enum class  skgpu::graphite::SnippetRequirementFlags : uint32_t {
  skgpu::graphite::kNone = 0x0 , skgpu::graphite::kLocalCoords = 0x1 , skgpu::graphite::kPriorStageOutput = 0x2 , skgpu::graphite::kBlenderDstColor = 0x4 ,
  skgpu::graphite::kSurfaceColor = 0x8 , skgpu::graphite::kGradientBuffer = 0x10 , skgpu::graphite::kStoresData = 0x20
}