#include <ShaderCodeDictionary.h>
Definition at line 129 of file ShaderCodeDictionary.h.
◆ ShaderNode()
Definition at line 132 of file ShaderCodeDictionary.h.
136 : fEntry(snippet)
138 , fCodeID(codeID)
140 , fRequiredFlags(snippet->fSnippetRequirementFlags) {
142
143
146 }
147 }
const ShaderNode * child(int childIndex) const
SkSpan< const ShaderNode * > children() const
SkEnumBitMask< SnippetRequirementFlags > requiredFlags() const
◆ child()
const ShaderNode * skgpu::graphite::ShaderNode::child |
( |
int |
childIndex | ) |
const |
|
inline |
◆ children()
◆ codeSnippetId()
int32_t skgpu::graphite::ShaderNode::codeSnippetId |
( |
| ) |
const |
|
inline |
◆ entry()
const ShaderSnippet * skgpu::graphite::ShaderNode::entry |
( |
| ) |
const |
|
inline |
◆ keyIndex()
int32_t skgpu::graphite::ShaderNode::keyIndex |
( |
| ) |
const |
|
inline |
◆ numChildren()
int skgpu::graphite::ShaderNode::numChildren |
( |
| ) |
const |
|
inline |
◆ requiredFlags()
The documentation for this class was generated from the following file: