Flutter Engine
The Flutter Engine
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#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkFont.h"
#include "include/core/SkFontTypes.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPath.h"
#include "include/core/SkPoint.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkGradientShader.h"
#include "tools/ToolUtils.h"
#include <string.h>
Go to the source code of this file.
Classes | |
struct | skiagm::LabeledMatrix |
class | skiagm::ShaderPathGM |
Namespaces | |
namespace | skiagm |
Functions | |
static void | skiagm::makebm (SkBitmap *bm, int w, int h) |
Variables | |
constexpr int | skiagm::kPointSize = 300 |