Flutter Engine Uber Docs
Docs for the entire Flutter Engine repo.
 
Loading...
Searching...
No Matches
fl_opengl_manager.cc
Go to the documentation of this file.
1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include <epoxy/egl.h>
6#include <gdk/gdkwayland.h>
7#ifdef GDK_WINDOWING_X11
8#include <gdk/gdkx.h>
9#endif
10
12
15
16 // Display being rendered to.
17 EGLDisplay display;
18
19 // Context used by the Flutter engine for rendering.
20 EGLContext render_context;
21
22 // Context used by the Flutter engine to share resources.
23 EGLContext resource_context;
24
25 // Context used by platform thread.
26 EGLContext platform_context;
27};
28
29G_DEFINE_TYPE(FlOpenGLManager, fl_opengl_manager, G_TYPE_OBJECT)
30
31static void fl_opengl_manager_dispose(GObject* object) {
32 FlOpenGLManager* self = FL_OPENGL_MANAGER(object);
33
34 eglDestroyContext(self->display, self->render_context);
35 eglDestroyContext(self->display, self->resource_context);
36 eglDestroyContext(self->display, self->platform_context);
37 eglTerminate(self->display);
38
39 G_OBJECT_CLASS(fl_opengl_manager_parent_class)->dispose(object);
40}
41
42static void fl_opengl_manager_class_init(FlOpenGLManagerClass* klass) {
43 G_OBJECT_CLASS(klass)->dispose = fl_opengl_manager_dispose;
44}
45
46static void fl_opengl_manager_init(FlOpenGLManager* self) {
47 GdkDisplay* display = gdk_display_get_default();
48 if (GDK_IS_WAYLAND_DISPLAY(display)) {
49 self->display = eglGetPlatformDisplayEXT(
50 EGL_PLATFORM_WAYLAND_EXT, gdk_wayland_display_get_wl_display(display),
51 NULL);
52#ifdef GDK_WINDOWING_X11
53 } else if (GDK_IS_X11_DISPLAY(display)) {
54 self->display = eglGetPlatformDisplayEXT(
55 EGL_PLATFORM_X11_EXT, gdk_x11_display_get_xdisplay(display), NULL);
56#endif
57 } else {
58 g_critical("Unsupported GDK backend, unable to get EGL display");
59 }
60
61 eglInitialize(self->display, nullptr, nullptr);
62
63 const EGLint config_attributes[] = {EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8,
64 EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8,
65 EGL_DEPTH_SIZE, 8, EGL_STENCIL_SIZE, 8,
66 EGL_NONE};
67 EGLConfig config = nullptr;
68 EGLint num_config = 0;
69 eglChooseConfig(self->display, config_attributes, &config, 1, &num_config);
70
71 const EGLint context_attributes[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
72
73 self->render_context = eglCreateContext(self->display, config, EGL_NO_CONTEXT,
74 context_attributes);
75 if (self->render_context == EGL_NO_CONTEXT) {
76 g_warning("Failed to create EGL context for rendering");
77 }
78
79 self->resource_context = eglCreateContext(
80 self->display, config, self->render_context, context_attributes);
81 if (self->resource_context == EGL_NO_CONTEXT) {
82 g_warning("Failed to create EGL context for resource sharing");
83 }
84
85 self->platform_context = eglCreateContext(
86 self->display, config, self->render_context, context_attributes);
87 if (self->platform_context == EGL_NO_CONTEXT) {
88 g_warning("Failed to create EGL context for platform thread");
89 }
90}
91
92FlOpenGLManager* fl_opengl_manager_new() {
93 FlOpenGLManager* self =
94 FL_OPENGL_MANAGER(g_object_new(fl_opengl_manager_get_type(), nullptr));
95 return self;
96}
97
98gboolean fl_opengl_manager_make_current(FlOpenGLManager* self) {
99 return eglMakeCurrent(self->display, EGL_NO_SURFACE, EGL_NO_SURFACE,
100 self->render_context) == EGL_TRUE;
101}
102
104 return eglMakeCurrent(self->display, EGL_NO_SURFACE, EGL_NO_SURFACE,
105 self->resource_context) == EGL_TRUE;
106}
107
109 return eglMakeCurrent(self->display, EGL_NO_SURFACE, EGL_NO_SURFACE,
110 self->platform_context) == EGL_TRUE;
111}
112
113gboolean fl_opengl_manager_clear_current(FlOpenGLManager* self) {
114 return eglMakeCurrent(self->display, EGL_NO_SURFACE, EGL_NO_SURFACE,
115 EGL_NO_CONTEXT) == EGL_TRUE;
116}
G_DEFINE_TYPE(FlBasicMessageChannelResponseHandle, fl_basic_message_channel_response_handle, G_TYPE_OBJECT) static void fl_basic_message_channel_response_handle_dispose(GObject *object)
gboolean fl_opengl_manager_make_platform_current(FlOpenGLManager *self)
static void fl_opengl_manager_dispose(GObject *object)
static void fl_opengl_manager_class_init(FlOpenGLManagerClass *klass)
gboolean fl_opengl_manager_make_resource_current(FlOpenGLManager *self)
FlOpenGLManager * fl_opengl_manager_new()
gboolean fl_opengl_manager_clear_current(FlOpenGLManager *self)
gboolean fl_opengl_manager_make_current(FlOpenGLManager *self)
static void fl_opengl_manager_init(FlOpenGLManager *self)
GdkDisplay * gdk_display_get_default()
Definition mock_gtk.cc:66
EGLContext resource_context
EGLContext platform_context